RADIANCE Paper Index
- Ward, Gregory and Maryann Simmons,
``
The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse
Environments,'' ACM Transactions on Graphics, 18(4):361-98, October 1999.
- Larson, G.W., ``The Holodeck: A Parallel
Ray-caching Rendering System,'' Proceedings of the Second
Eurographics Workshop on Parallel Graphics and Visualisation,
September 1998.
- The RADIANCE simulation software in
the architecture teaching context by Raphael Compagnon
- A Visibility Matching
Tone Reproduction Operator for High Dynamic Range Scenes
(IEEE Transactions on Visualization and Computer Graphics,
December 1997)
- Making Global Illumination
User-Friendly (1995 Eurographics Workshop on
Rendering)
- Comparing Real and Synthetic Images:
Some Ideas about Metrics (1995 Eurographics Workshop on
Rendering)
- The RADIANCE Lighting
Simulation and Rendering System (SIGGRAPH '94)
- Energy Preserving Non-Linear
Filters (SIGGRAPH '94)
- Measuring and Modeling
Anisotropic Reflection (SIGGRAPH '92)
- Irradiance Gradients (1992
Eurographics Workshop on Rendering)
- Adaptive Shadow Testing for
Ray Tracing (1991 Eurographics Workshop on Rendering)
- A Ray Tracing Solution for
Diffuse Interreflection (SIGGRAPH '88)
Additional materials are located at the RADIANCE ftp site.
Revised: July 28, 1997.
G. Larson & R. Chadwell