RADIANCE Digest Volume 3, Number 2


Radiance Digest Volume 3 Number 2                August 25, 1997

The latest version of the Radiance software is now: Radiance 3.1.3
A patch is available for v3.1 at: ftp://radsite.lbl.gov/pub/patch

To streamline operations, a separate digest of the "discussion" list
will no longer be maintained.  As of this digest, content will be 
gleaned from both direct contact e-mail and discussion list postings.  
This may result in a slight increase in the frequency of postings to 
the digest list.  Your comments and suggestions are (always) welcome.

-----------------------------------------------------
Topics:

CONVERTING TO 8-BIT COLOR DEPTH
RUNNING OUT OF RAM WITH RVIEW
PCOND -H VERSUS XIMAGE -E HUMAN
RADIANCE ON MACHTEN (POWERMAC UNIX)
OPTIMIZING OCONV (DENSE OCTREES)
HINTS FOR BEGINNERS
PERSPECTIVE AND PARALELL VIEW CORRESPONDENCE
PROBLEM WITH PENUMBRAS
RPIECE AND PARALELL PROCESSING
GROUND PLANE ILLUMINANCE (AND AN ERRATA)
PCOND PROBLEMS (ERRATA AND PATCH AVAILABLE)

-----------------------------------------------------
CONVERTING TO 8-BIT COLOR DEPTH

>From joongnam@psych.nyu.edu  Thu Jul 31 07:01:08 1997
Date: Thu, 31 Jul 1997 10:03:59 -0400 (EDT)
From: Joongnam Yang <joongnam@psych.nyu.edu>
Subject: Question on I/O on RADIANCE

Hi,
I've tried several times to ask questoins on RAIDANCE using the e-mail 
addresses listed in the package, to no avail.
I've got this email address somewhere on the NET.
If I may, I'd like to ask the following question.

I've created an image using rpict and I want to import it to an existing 
experimental program by reading the binary bytes and reducing the number of 
colors in the image to only 256.
The image that I created right now contains 311 colors.   I've tried to 
use existing UNIX graphics converters (*ppm*), but I do not want to 
import the picture itself.   I read the image as bytes, so that I can 
play around with it to change the number of colors.   Do you know if 
there is a certain algorithm or rule to reduce the number of colors?
The Unix converters produced 81 colors from 311 colors; so I do not want 
to use such a crude algorithm.
Thanks in advance.


Joongnam Yang
NYU Vision

------

>From gwlarson@radiate.engr.sgi.com  Thu Jul 31 08:55:27 1997
From: gwlarson@radiate.engr.sgi.com (Greg Larson)
To: Joongnam Yang <joongnam@psych.nyu.edu>
Subject: Re:  Question on I/O on RADIANCE

Hi Joongnam,

To answer your question, you may use either of the converters
supplied with Radiance, ra_t8 or ra_pr to convert to 256 (or fewer) color
images using the -c option.  If you want to write your own color reduction
(quantization) program, you can look at the code in ra_t8.c, clrtab.c and
neuclrtab.c in the ray/src/px directory.  The neural network color
quantization scheme is particularly good at determining optimal colors,
and you can get to it in ra_t8 with the -n option (use also -d to turn 
off dithering for best results).

I hope this helps.  In the future, you may send your questions to
"radiance@radsite.lbl.gov".

-Greg
_____________________________________________________________________
Gregory Ward Larson (the computer artist formerly known as Greg Ward)
Silicon Graphics, Inc.                   Computer Science Department
2011 N. Shoreline Blvd., M/S 07U-553     537 Soda Hall, UC Berkeley
Mountain View, CA  94043-1389            Berkeley, CA  94720-1776
(415) 933-4878, -2663 fax                (510) 642-3631, -5775 fax
gregl@sgi.com                            on Tues., Thurs. and Fri.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

----------------------------------------------------------------
RUNNING OUT OF RAM WITH RVIEW

>From mkli@netway.at  Tue Aug  5 12:33:39 1997
From: Martin Klingler <mkli@netway.at>
To: "'radiance@radsite.lbl.gov'" <radiance>
Subject: Problems with radiance and LINUX
Date: Tue, 5 Aug 1997 21:29:23 +0200

Hi,

I am Martin.
I just have set up my LINUX-System to run RADIANCE. LINUX is completely =
new to me but it looked fine. But I have the following problem.

The daffodil example runs well. But if I try the office example rad =
quits with an error. I have tried my own examples and found out that I =
always get an error with higher resolutions or higher quality. If You =
have any  idea what this could be I would be very thankful if You can =
give me a hint.

Many thanks and best regards

Martin

-----

Martin,

I need much more specific information in order to diagnose what
might be going on with your Linux box and Radiance.  Please write
down each of your commands and the complete error message.=20

Even still, I can't guarantee that I'll answer.  But if it is
ok with you, I'll forward it to the Radiance discussion group
for some help from the masses.

-Chas

-------

>From mkli@netway.at  Thu Aug  7 13:32:58 1997
From: Martin Klingler <mkli@netway.at>
To: "'Radiance Account'" <radiance>
Subject: AW: Problems with radiance and LINUX
Date: Thu, 7 Aug 1997 22:28:47 +0200

Chas,

thank you for your answer. Here are the details.

I  am running LINUX from the newest S.u.S.E.-Distribution on a Cyrix =
6x86 P166 with 32 MB.
After starting the Office example within X11 (rad -o x11 office.rif) the =
picture is produced but then, usually in the 512 refining, the process =
is cancelled.

The office.err looks like:

Process 468 on Martin started Wed Aug  6 20:29:59 CEST 1997
rad -v norm office.rif
rpict -vu 0 1 0 -vp 8 36 -27 -vd -0.560723 -0.233635 0.794358 -vh 39.9 =
-vv 27.5 -x 1024 -y 1024 -ps 6 -pt .08 -dp 512 -ar 18 -ms 1.3 -ds .3 -dt =
.1 -dc .5 -dr 1 -sj .7 -st .1 -aw 1024 -aa .2 -ad 400 -as 64 -av 0.5 =
0.5 0.5 -lr 6 -lw .002 model.oct > office_norm.unf
rad: error rendering view norm

I have the feeling, that the error does not occur always on the same =
position if I try the same a few times.

Maybe you can help me with that. It is OK for me if you pass the problem =
to the discussion group.

Thanks a lot

Martin

------

>From radiance  Thu Aug  7 15:32:38 1997
Date: Thu, 7 Aug 1997 15:32:38 -0700
From: radiance (Radiance Account)
To: Martin Klingler <mkli@netway.at>
Subject: Re:  AW: Problems with radiance and LINUX

Martin,

If this is a very large size image (1000 pixels or greater)
than the problem is that you are running out of RAM.  Rview
is not intended for final renderings because it keeps a copy of
the pixel values in a native 32 bit radiance format in RAM.
If you make the rview windows smaller and rview goes to
completion without an error, then this is definately the
problem.

For final renderings, edit the rif file to reflect the
desired quality and resolution, and execute:

rad office.rif

Look at the man pages for rad to learn about the other options
for controlling accuracy, quality, etc.

-Chas

------

>From mkli@netway.at  Sun Aug 10 12:27:56 1997
From: Martin Klingler <mkli@netway.at>
To: "'Radiance Account'" <radiance>
Subject: AW: AW: Problems with radiance and LINUX
Date: Sun, 10 Aug 1997 21:23:52 +0200

Hi Chas,

thanks a lot for your answer. You are right RAM seems to be the problem. =
I have played around a little bit. I am not very clear about what =
happens with the RAM. Is there somewhere information about how much RAM =
is needed for what  kind of models?=20
Is there also a restriction in resolution, quality ... if I use the =
recommended rpict?

Thanks

Martin

-------

>From radiance  Sun Aug 10 22:53:46 1997
Date: Sun, 10 Aug 1997 22:53:46 -0700
From: radiance (Radiance Account)
To: Martin Klingler <mkli@netway.at>
Subject: Re:  AW: AW: Problems with radiance and LINUX

Rpict is not limited by RAM as rview is because rpict does not
store the final image in RAM.  It processes the image line-by-line
and send the output to a file.

I highly, strongly reccommend (insist) that you read the Radiance
digests for more information.  A keyword search will 'net' much
valuable information.

-Chas

---------------------------------------------------------------
PCOND -H VERSUS XIMAGE -E HUMAN

>From jedev@visarc.com  Mon Aug  4 09:32:31 1997
Date: Mon, 4 Aug 1997 12:27:59 -0400 (EDT)
To: radiance
From: jedev@visarc.com (John E. de Valpine)
Subject: pcond -h vs ximage -e human

Hi Chas:

We are trying to get "pcond" to produce results similar to those from
"ximage -e human." The problem is that in some cases we get results that are
distinctly different. We are using "pcond -h" on the images. In some cases
the results are quite similar to those from "ximage -e human" in other cases
they are distincly different. The images are all based on the same scene and
have been filtered in to the same exposure with "pfilt." Using "ximage -e
human" on the set of images produces contrasts levels that appear consistent
from image to image, whereas using "pcond -h" on the images produce some
images that have contrast levels distinctly different from the others. What
are we missing?

-Jack de Valpine

>From greg@pink  Sat Aug  9 22:00:50 1997
Date: Sat, 9 Aug 1997 21:57:57 -0700
From: greg@pink (Gregory W. Larson)
To: jedev@visarc.com, radiance (Radiance Account)
Subject: Re:  PCOND ...

Hi Jack (and Chas),

Ximage -e human is roughly equivalent to pcond -c -s, not pcond -h.  The -h
option includes the -v and -a options, which ximage does not reproduce for
efficiency (time) reasons.  Also, ximage is not smart about foveal adaptation
areas, so under certain circumstances, the histogram results can be
(significantly) different, and the tone mapping therefore will also
be different.  I have noticed myself that pcond sometimes does a WORSE
job than ximage in the darkest regions of an image, and I have tried to
fix this somewhat in the latest release.

I didn't see you at Siggraph -- were you there?  I assume by the date on
your e-mail that you either went late or had some deadlines or something
and didn't go at all.

-Greg


----------------------------------------------------------------------
RADIANCE ON MACHTEN (POWERMAC UNIX)

>From matthews@artifice.com  Fri Jul 18 12:57:23 1997
Subject: Radiance on Power Mac
Date: Fri, 18 Jul 97 12:54:48 -0700
From: Kevin Matthews <matthews@artifice.com>
To: "Radiance Discussion List" <raydisc>

Hello,

For anyone out there interested in installing Radiance on Power 
Macintosh, we've updated the instructions provided at the Artifice web 
site, at:

    <http://www.artifice.com/radiance/radMachTen.html>

I think you'll find these updated step-by-step instructions are pretty 
complete and reliable.  Any feedback would be appreciated.  

In related news, we've also posted a complete Radiance materials 
substitution library for DesignWorkshop users, so tiling and properties 
materials assigned in DesignWorkshop and previewed with QuickDraw 3D 
rendering can now be automatically replaced with matching Radiance 
textures.  You might also find this overall set of about 100 useful and 
pre-scaled architectural materials to be useful in its own right.  It's 
available in the DesignWorkshop owners-only area at 
<http://www.artifice.com/confidential/private_rad.html>.  

You can see example results of using this library, as applied to a simple 
DW sample model, on our message board at:

    <http://www.artifice.com/support/messages/125.html>

(The Radiance treatment of the copper hood over the fireplace gives an 
especially dramatic improvement over the QD3D version.)  

Onward and upward,

Kevin Matthews



+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
   Artifice, Inc.
   800.203.TECH
   http://www.artifice.com
   new tools and media for environment designers
   541.345.7421 voice - 541.345.7438 fax - PO Box 1588, Eugene, OR 97440
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

-------------------------------------------------------------------
OPTIMIZING OCONV (DENSE OCTREES)

>From mlarch@ix.netcom.com  Thu Aug  7 15:22:33 1997
Date: Thu, 07 Aug 1997 18:17:54 -0400
From: Morgan Larch <mlarch@ix.netcom.com>
To: radiance <radiance-discuss>
Subject: "oconv internal - set overflow in addobject" and MAXSET

Hello all

       I have been working on a tiles and ran into the mentioned
error message from oconv. Looking into the code I see that oconv
will indeed fail if MAXSET is exceeded. Looking into object.h I
found that MAXSET is defined as 127. Is there any problem with raising
this to, say, 5120, or so ? Is there a better way to get around this?
Is there a reason why it is set (low) ?

Thanks much,
mlarch@ix.netcom.com


-----
>From radiance  Fri Aug  8 10:53:56 1997
Date: Fri, 8 Aug 1997 10:53:56 -0700
From: radiance (Radiance Account)
To: Morgan Larch <mlarch@ix.netcom.com>
Subject: Re:  "oconv internal - set overflow in addobject" and MAXSET
Cc: radiance

Morgan,

You'll have to wait for Greg to come back from a vacation
to answer this questions.  I have my limitations, as you
are learning, about what I can confidently answer.

Guessing:  If MAXSET controls the maximum number of objects
per boundinb box, then you don't want this number to be very
high or the ray tracing calculation will start to slow down
a whole lot.  You could always try it and see.

I suspect that if you are creating an octree of just one
column and still having a problem with set overflow in
addobject, that you'll need to break the column down even
further.  I once modeled a corinthain column capital and
had to model each quadrant of the capital in a separate
octree and use mirroring to assemble the entire capital.
These four pieces were then made into another instance and
added to the rest of the column components.

Good luck!
-Chas

--------

>From mlarch@ix.netcom.com  Sat Aug  9 10:46:23 1997
Date: Sat, 09 Aug 1997 13:39:55 -0400
From: Morgan Larch <mlarch@ix.netcom.com>
To: radiance <radiance-discuss>
Subject: fallowup, oconv and set overflow

Thanks Chas for getting back to me. I read through the
digests again for other dissucions about this. Greg has a 
lot to say there. What I did instead of playing with
MAXSET (in object.h) was to re-work my tiles algorithm.
Because the tiles are short, I can exclude all non-visible
polygons from the rad file (based on camera position). That
coupled with ramping up the octree resolution to 20000 
seems to have fixed the problem. 

The one question I have though is is that TOO high an octree
resolution and should I be trying to reduce this more? By
too far I mean out side of oconv's the normal operational 
range. Or does it not really matter -- a `whatever works works'.


Thanks

mlarch@ix.netcom

------
>From radiance  Sun Aug 10 22:48:18 1997
Date: Sun, 10 Aug 1997 22:48:18 -0700
From: radiance (Radiance Account)
To: Morgan Larch <mlarch@ix.netcom.com>
Subject: Re:  fallowup, oconv and set overflow
Cc: radiance


I think an octree resolution of around 5000 is not too
uncommon.  I also don't think a resolution of 20000 is
unreasonable either.  I've used 5000 with terrrain data quite
successfully.  Terrain data is a good example where the
specific "granularity" of the  geometry affects how to 
optimize the oconv process.  A terrain field is made up 
of a mesh of triangles.  What size should the "-n objlim" be?  
Well, how many triangles fit conveniently into a cube that is 
greater than four (the lower limit of speed optomization for 
ray-tracing) but not much greater than 5 (the optimum value 
as per the man page)?  Answer: 16.  

    .------.------.------.------.
    |     /|\     |     /|\     | 
    |    / | \    |    / | \    | 
    |   /  |  \   |   /  |  \   | 
    |  /   |   \  |  /   |   \  | 
    | /    |    \ | /    |    \ | 
    |/     |     \|/     |     \| 
    .------.------.------.------.
    |     /|\     |     /|\     | 
    |    / | \    |    / | \    | 
    |   /  |  \   |   /  |  \   | 
    |  /   |   \  |  /   |   \  | 
    | /    |    \ | /    |    \ | 
    |/     |     \|/     |     \| 
    .------.------.------.------.

The more conveniently the geometry fits into the basic
shape of the voxel (a cube), the fewer voxels and the fewer 
sub-voxels needed to complete the octree process.  An "objlim" 
of four would also help because oconv will not fruitlessly 
attempt to find a fifth object to squeeze into each and every 
voxel, but this does not reduce the number of voxels or sub-
voxels needed to get the job done as compared with the default
value of five.

Did I already mention that one can save a lot of voxel 
space by creating the octree *before* applying any rotation to 
the geometry?  In the case of terrain data, this is especially
important.  If your geometry was originally axis-aligned when
you created it, this is the best time to create an octree of
it for use as an instance.

Lastly, you're using the -f option of oconv, right?  This
reduces the time required to load in the first occurrance of
each "instance" entity.  The downside is that the octree has
to be re-created if the materials change.

Please share with me some renderings of your model when you
are satisfied with your model.

-Chas

------------------------------------------------------------------
HINTS FOR BEGINNERS #1

>From tw45070@vub.ac.be  Tue Aug  5 02:28:41 1997
Date: Tue, 05 Aug 1997 11:26:47 +0200
To: gregl@asd.sgi.com
From: Alick =?iso-8859-1?Q?Geren=E9?= <tw45070@vub.ac.be>
Subject: Questions concerning Radiance

I'm a student in Applied Sciences, Department Architecture, from the Free
University of Brussels, Belgium. I've mailed you behofe but now I have some
rather specific questions

I'm working on a daylight simulation using the Radiance program on a HP
station. Since I'm relatively new to the program and UNIX, I'm encountering
some problems, I have gone through to manual and the tutorials but still
can't solve them.

Here they are :

1/ The scene I'm simulating is the interior of an old storehouse (about
100m x 30m) which use a central skylight to get light in (a strip running
along the longest axis). The roof is supported by colums and girders (made
up of I-beams > many faces !!). It's made up of simple materials:

               floor : concrete
               walls : brick (painted whitish)
               roof : wooden panels
               colums/girders : steel

I'm having trouble getting the material definition right (texture and
roughness ??), especially the steel and the brick.
Also when I do a simulation using the interreflection calculation the floor
seems to go white instead of looking like concrete. Probably because I do
something wrong with the definitions.
Could you please give me some suggestions concerning this problem ?

2/ Since the only light is coming from the skylight, the interior is mostly
illuminated by reflection on the floor.=20
To get the light right I'm using the gensky command to simulate the CIE
skies. Now, to do the interior do I use illum for the glass of the skylight
or for the floor ? Also do I define it with the material or can I use the
mkillum option in rad to turn to floor into illum?
How do I get a good image, the ones I seem to get don't look very real to=
 me?

I hope I didn't put in to many questions at a time and I hope you will be
able to help me out.

Many thanks,


Alick Geren=E9
tw45070@vub.ac.be

---------

>From greg  Sat Aug  9 22:22:30 1997
Date: Sat, 9 Aug 1997 22:22:29 -0700
From: greg (Gregory W. Larson)
To: Alick  <tw45070@vub.ac.be>
Subject: Re:  Questions concerning Radiance

Hi Alick,

I'm going to take a really quick stab at this as I have a week's worth of
mail to catch up with, and hope that Chas fills in with some details.

Materials:

                floor : concrete
                walls : brick (painted whitish)
                roof : wooden panels
                colums/girders : steel

Here's some guesses to start with:

void plastic concrete
0
0
5 .25 .23 .2 0 0

void plastic white_painted_brick
0
0
5 .4 .4 .4 .02 .1

void plastic wood_panel
0
0
5 .5 .2 .08 .01 .15

void metal steel
0
0
5 .3 .2 .1 .1 .1

I'm assuming in the above that your steel beams are pretty dirty, since
it's a warehouse.

My best advice is to use an illum type for the skylights, with the skyfunc
distribution as its modifier, i.e.:

void glass sky_glass
0
0
3 .6 .6 .6

skyfunc illum sky_window
1 sky_glass
0
3 .55 .55 .55

Here again, I'm assuming that your windows are a bit dirty, which is very
likely for skylights.

To generate your results, you don't have to run mkillum on your floor, but
you should set the INDIRECT variable in rad to 2 and VARIABILITY to High.
This will make your renderings take longer, but this is needed to properly
integrate the contribution from the floor.  If you aren't using rad or trad,
DO!!

Good luck!
-Greg
_____________________________________________________________________
Gregory Ward Larson (the computer artist formerly known as Greg Ward)
Silicon Graphics, Inc.                   Computer Science Department
2011 N. Shoreline Blvd., M/S 07U-553     537 Soda Hall, UC Berkeley
Mountain View, CA  94043-1389            Berkeley, CA  94720-1776
(415) 933-4878, -2663 fax                (510) 642-3631, -5775 fax
gregl@sgi.com                            on Tues., Thurs. and Fri.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Alick,

The only thing I'd add to Greg's reply is...

Have you defined your "ZONE=" varriable in your .rif file?
Assuming you are using RAD at all, the default is that your
are rendering an "Exterior" space, ie: ZONE= E ....
This causes the "ambient value" to be set much too high for
interior renderings.

Don't use mkillum unless you have to.  The Ambient calculation
works well and you avoid other potential pitfalls of the
simplifications implied with mkillum.

Did I mention that ambient calculation parameters have been talked about 
at length in the Radiance digests?  You can find the archives on the 
Radiance ftp site:

     ftp://radsite.lbl.gov/radiance/rad/pub/digest
     ftp://radsite.lbl.gov/radiance/rad/pub/discuss


-Chas
+---------------------------------------------------------------------------+
| Charles Ehrlich                                     Phone: (510) 486-7916 |
| Principal Research Associate                        Fax:   (510) 486-4089 |
| UC Lawrence Berkeley National Laboratory            Contact person for:   |
| 1 Cyclotron Road MS: 90-3111, Berkeley, CA 94720    RADIANCE and ADELINE  |
+---------------------------------------------------------------------------+



-------------------------------------------------------------
PERSPECTIVE AND PARALELL VIEW CORRESPONDENCE

>From nhsadika@barrow.uwaterloo.ca  Fri Aug 15 22:05:11 1997
Date: Sat, 16 Aug 1997 01:03:24 -0400 (EDT)
From: Navid Sadikali <nhsadika@barrow.uwaterloo.ca>
To: "Gregory J. Ward" <greg>
Subject: Radiance question: Perspective and Parallel corresponence

Hi.  I have a simple scene with a sphere in the left center and a box 
to the right of the sphere.

My question is this: 
If I take a perspective view with a 45 degree view angle (both h&v),
what size parallel view (in world coordinates) would I use  
so the images of the sphere would appear of similar size in both
perspective and parallel views?  Do I need to calculate the distance to 
the sphere and figure out the width of a projection plane at that point?


(* sphere)

       |--------|   is this the width of the corresponding parallel
                    view I need?
     
       \         /
       \    *   / <-- width of plane at intersection |--------|
        \      /
         \ 45d/        
          \  / 
           \/
       perspective view

-----
>From greg  Sun Aug 17 11:42:46 1997
Date: Sun, 17 Aug 1997 11:42:45 -0700
From: greg (Gregory W. Larson)
To: Navid Sadikali <nhsadika@barrow.uwaterloo.ca>
Subject: Re:  Radiance question: Perspective and Parallel corresponence

Hi Navid,

The short answer to your question is "yes."  You need to compute the width
of a projection plane at the distance of your viewpoint.  For a 45 degree
view, the width of the projection plane is 2*Distance*tan(45/2), where
tangent computes from degrees.

Hope this helps.
-Greg

--------------------------------------------------------
PROBLEM WITH PENUMBRAS


>From mlarch@ix.netcom.com  Fri Aug 15 07:44:43 1997
Date: Fri, 15 Aug 1997 10:40:08 -0400
From: Morgan Larch <mlarch@ix.netcom.com>
To: radiance <radiance-discuss>
Subject: anti-aliasing, penumbera

Hi all, I'm having a hard time getting familiar with all the
rendering command line switches ( a pentium 133 is not the
best platform on which to run multiple trial and error 
sessions), so I have put up a simple image:

       http://pw1.netcom.com/~mlarch/house/index.html 

and would really appreciate anyone describing how which swtiches 
would help where in cleaning up the image. The image shows 
best what I am talking about, and whatever advice you might 
have will be welcomed.

thanks,
mlarch@ix.netcom.com


>From radiance  Fri Aug 22 13:21:33 1997
Date: Fri, 22 Aug 1997 13:21:33 -0700
From: radiance (Radiance Account)
To: mlarch@ix.netcom.com
Subject: penumbras #2

Morgan,

I finally saw your comments at the bottom of the page
that contains the big image.  You are using RAD and you have PEN= T.
Good.  Here's my next question.  I notice that the shadows all seem
to be diverging.  Do you mean to be simulating light from the
sun?  If so, then you should be using gensky.  This creates an
infinately distant "source" type with the proper brightness and
subtended angle, and also creates the diffuse skylight component.  
The shadows will also all be paralell. See the gensky man page for 
more information.

Using an infinate source may not eliminate the banding effect.  Next clue.
Rad automatically does a pfilt on the intermediate image, usually
called .unf, before coming up with the .pic file.  When you subsequently
did a pfilt, what options to pfilt did you use?  Did you use "-r 1"?  
This enables gaussian filtering instead of the default box filtering.  
This will definately reduce the banding effect.  You can also put this 
pfilt command line option in the .rif file like:

pfilt= -r 1

And if you need the image to be reduced in size again, then be
sure to use -r 1 on the command line.

That should take care of the problem.  If not, let me know and I'll
open the discussion up to the discussion list.

-Chas

----------
>From mlarch@ix.netcom.com  Sun Aug 24 07:13:39 1997
Date: Sun, 24 Aug 1997 10:11:03 -0400
From: Morgan Larch <mlarch@ix.netcom.com>
To: radiance-discuss
Subject: Re: penumbras #2

Thanks *again* Chas for getting back, hope the vacation is a Vacation.
<not> -cke

The shadows are diverging here because of a local light source not
to far above the roof. Sky light is a little farther down the road
yet, after I workout the skylight filtering. Working with pfilt as
you describe helps, yes. But what I ended up doing was recompiling
the radiance package with the -DMC switch (Monte Carlo). This had
a positive effect. I updated the web page:
http://pw1.netcom.com/~mlarch/house/index.html
there is a little more discription there.

--------
<in answer to where the -DMC flag is documented> -cke

>From mlarch@ix.netcom.com  Mon Aug 25 03:01:17 1997
Date: Mon, 25 Aug 1997 05:58:39 -0400
From: Morgan Larch <mlarch@ix.netcom.com>
To: radiance-discuss
Subject: Penumbras and -DMC

I'm not sure just where this file came from, but it was with a lot of
other html file buried in a ../Notes/ directory. Because it is 
short, I went ahead and included it below.

mkarch@ix.netcom.com

>SNIP<

RADIANCE Compile Switches

Here is a list of compile switches, used to customize Radiance code for
specific machines and
users: 

-DMC 
      If set, switches from default low-discrepency sequence sampling to 
      true (pseudorandom) Monte Carlo. Use if the "brushed" appearance 
      of specular highlights and penumbras bothers you. 

<snip>


--------------------------------------------------------------
RPIECE AND PARALELL PROCESSING

>From pedelty@ltpmail.gsfc.nasa.gov  Wed Aug 13 08:58:51 1997
From: Jeff Pedelty <pedelty@ltpmail.gsfc.nasa.gov>
Subject: rpiece question
To: radiance-discuss
Date: Wed, 13 Aug 1997 11:54:15 -0400 (EDT)

Radiance users:

We're trying to gear up to do large renderings on a Cray T3E here at
NASA Goddard.  It appears that the NFS file locking mechanism works on
the T3E, and so rpiece seems to work 'out of the box'.  However, we
will evaluate the performance on the T3E, and consider implementing an
MPI version if the NFS overhead seems excessive.

Before we get to that point, however, we want to understand the
current behavior of rpiece.  To simplify things, we are running it on
just a single workstation.  We find that we do not get the same .pic
file when we ask rpiece to render the scene in a single chunk (i.e. -X
1 -Y 1) or when we break it into 4 pieces (i.e. -X 2 -Y 2).  We are
seeing the same results whether we run on an SGI Indy, a Sun
Sparcstation, or on a single processor of the T3E.

The rendered images are qualitatively the same in appearance, and have
the same min and max values, but many of the pixels have very
different values when rendered in the two different ways.  My
expectation is that a parallel rendering should give very nearly the
same output as a serial one, but perhaps I'm not understanding
something fundamental about the way the way rpiece/rpict work.
However, I've not seen any earlier discussion on this topic.

Any enlightenment would be most appreciated.  I can send anyone my
scripts, input files, results, etc., if appropriate.

Thanks!

Jeff Pedelty

----
Jeffrey Pedelty                    | jeffrey.pedelty@gsfc.nasa.gov
Biospheric Sciences Branch         | Phone: 301-286-3065
Code 923                           | Fax:   301-286-0239
NASA's Goddard Space Flight Center |
Greenbelt, MD  20771       USA     | Heart, hearth, and earth

---------

Jeff,

It sounds like you have made rapid progress since your last e-mail
message!  Joe Klems and I have been talking about the T3E and
wondering if something like MPI is going to be necessary.
It sounds like it won't, but we are also holding final judgement
until we solve the entire problem of making a real-time renderer
out of Radiance.

Regarding the comparison of the output between rpiece and rpict.
Rpiece saves its images as non-run-length-encoded image files,
the "old" behavior of Radiance back before version 2.3.  So if
you're doing a binary comparison of the file bits and/or file
sizes, there will not be a 1 to 1 match.  To convert the output
from rpiece to the standard RLE version, just pass the image
through pfilt.  The last switch you need to toggle to make sure 
that you can compare any two images on a pixel-by-pixel basis is 
the rpict/rpiece "-pj 0" option.  As per the man page, this turns 
off pixel jittering, one of Radiance's anti-aliasing features.  
When using -pj > 0, every radiance image of the same scene will be 
somewhat different each time it is rendered.  With -pj = 0, it 
samples pixel centers only, eliminating the randomness in where
the pixel will actually fall.  If then, by using pvalue, you come 
up with very different pixel values and/or file sizes, we might 
have an internal logic problem with the T3E compiled version.

Also, be sure not to miss "ranimate".  It is a very powerful tool
for managing the rendering of animation sequences.  It deals with
tape device(s) for storing image files, knows about file storage
space limits and maintains them, figures out which frames to render
and which frames to "tween" with pinterp, knows about multiple CPU's,
and many more features.  Unfortunately, it doesn't work with rpiece.
If you don't have a way of creating animation paths, I reccommend
Peter Apian-Benowitz's utility which is linked to the main Radiance
WWW site.

Also note the latest bug report/patch.  Be sure you have the very
latest version of Radiance (3.1.2) because a long-standing but in
rpiece was fixed.  This minor bug disabled the use of the "-pa 0"
option for rendering views without regard to pixel squareness.

I was having some file-locking problems with Linux until I compiled into 
the Linux kernal a special driver for "mandatory file locking".  It is 
a package by Andy Walker <andy@lysaker.kvaerner.no> last updated April 
15, 1996.  

Also, I'd be happy to create a repository on the radsite for parallel
processing scripts, codes, etc.  Perhaps this is the beginnings of
a Radiance Parallel rendering User Group?

Ciao,
-Chas
Charles Ehrlich
+--------------------------------------------------+-----------------------+
| Charles Ehrlich                                  | Phone: (510) 486-7916 |
| Principal Research Associate                     | Fax:   (510) 486-4089 |
| UC Lawrence Berkeley National Laboratory         | Contact person for:   |
| 1 Cyclotron Road MS: 90-3111, Berkeley, CA 94720 | RADIANCE and ADELINE  |
+--------------------------------------------------+-----------------------+

>From greg@pink  Fri Aug 22 15:02:35 1997
Date: Fri, 22 Aug 1997 14:59:44 -0700
From: greg@pink (Gregory W. Larson)
To: radiance (Radiance Account)
Subject: Re: rpiece question

The reason you don't get the same result when you break up the image
differently is because each chunk gets sent to a separate rpict
process, which uses some logic to determine sampling parameters on
the pixels.  The sampling parameters for four separate chunks will
always be different than those for one big chunk.  These sampling
parameters then go on to feed the various stochastic processes during
rendering, which results in variance at each pixel.  The best you
can hope for is the same overall average.

In short, your pixels may vary.  The same effect is sometimes evident
between identical renderings on different machines, which may have
different implementations of the library pseudorandom number generator.

If you want to arrive at identical images, you can use the following settings
to turn all stochastic sampling off:

       -pj 0 -dj 0 -dp 0 -sj 0 -ab 0

You won't get indirect contributions or proper specular highlights, but you
should get reasonably consistent pixels from one rendering to the next.

The only other thing that occurs to me is that when you break your image into
chunks, you must make sure that the horizontal and vertical resolutions are
exact multiples of the specified divisors.  If they are not, then slight
registration differences in the pixels will cause different rays to be
sample depending on how the image is broken up.  To avoid this problem,
use a square view (i.e., -vh and -vv the same) and use multiples of two
for your divisors (-X and -Y parameters).

I hope this helps.
-Greg
_____________________________________________________________________
Gregory Ward Larson (the computer artist formerly known as Greg Ward)
Silicon Graphics, Inc.                   Computer Science Department
2011 N. Shoreline Blvd., M/S 07U-553     537 Soda Hall, UC Berkeley
Mountain View, CA  94043-1389            Berkeley, CA  94720-1776
(415) 933-4878, -2663 fax                (510) 642-3631, -5775 fax
gregl@sgi.com                            on Tues., Thurs. and Fri.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>From darkwing@bsdd.regensburg.com  Fri Aug 22 15:50:14 1997
To: Jeff Pedelty <pedelty@ltpmail.gsfc.nasa.gov>
Subject: Re: rpiece question 
Date: Fri, 22 Aug 1997 15:45:26 -0700
From: Christoph Hoegl <darkwing@bsdd.regensburg.com>

<disclaimer>I'm probably not the right one to answer this to full extent but 
i ran across the same problem some time ago and try to explain 
the magic behind the parallel usage of Radiance</disclaimer>

> We're trying to gear up to do large renderings on a Cray T3E here at
> NASA Goddard.  It appears that the NFS file locking mechanism works on
> the T3E, and so rpiece seems to work 'out of the box'.  However, we
> will evaluate the performance on the T3E, and consider implementing an
> MPI version if the NFS overhead seems excessive.

MPI is more or less useless (s/MGF/PVM if you like:-) )
I tried it already but at best it got about 5% faster (average)
The simpler and more effective way is to optimize the the size 
and shape of the slices to reduce empty loops. and hand it to
some scheduler (NQS).
Always keep in mind that communication (locking, data 
turnaround, ...) kill effectiveness of parallelism.

Best is to do this by giving each CPU as big slices as possible
and spend some time on cutting more equal slices (in the sense of 
CPUcycles).

(I do this by cutting small at very consuming regions (glass/metal/...)
and enlarging "boring" regions in the background
(you may find the emboss 
function of programs like the GIMP!!! 
( http://www.xcf.berkeley.edu/~gimp/ )
and its scheme interface (to do this cutting automatic) very convenient)

> 
> Before we get to that point, however, we want to understand the
> current behavior of rpiece.  To simplify things, we are running it on
> just a single workstation.  We find that we do not get the same .pic
> file when we ask rpiece to render the scene in a single chunk (i.e. -X
> 1 -Y 1) or when we break it into 4 pieces (i.e. -X 2 -Y 2).  We are
> seeing the same results whether we run on an SGI Indy, a Sun
> Sparcstation, or on a single processor of the T3E.
> 

Be sure to disable all "speed" optimizing flags to r* as they 
may cause loss of rays in the calculation.

Test your setup with a simple scene
light at 0 0 0
view from 10 0 0
vd 1 0 0
prism located with main axis equal to vd at 10+ 0 0 

render the whole thing with one view and render a quarter (upper 
left) and compare the parts they must be identical or you lost 
rays due to some wrong or unset flags to the renderer!  

> The rendered images are qualitatively the same in appearance, and have
> the same min and max values, but many of the pixels have very
> different values when rendered in the two different ways.  My
> expectation is that a parallel rendering should give very nearly the
> same output as a serial one, but perhaps I'm not understanding
> something fundamental about the way the way rpiece/rpict work.
> However, I've not seen any earlier discussion on this topic.
> 
> Any enlightenment would be most appreciated.  I can send anyone my
> scripts, input files, results, etc., if appropriate.
> 
Make them available by FTP or HTTP and i will peek at it.
(best if tared and gzipped)

regards,
Christoph
-- 
Christoph Hoegl / darkwing@bsdd.regensburg.com / (Darkwing@berkeley.edu)
Siedlungsstr. 18 93128 Regenstauf Germany  Fax:+49 940270611
12a Tellerrd. 93720 Berkeley CA USA        Fax:+1 (510) 642 1043
=> OOOOOOOOOOOOOO = Now in the "TUNNEL IN NO TIME"-team = OOOOOOOOOOOOOOO =>

-----------

>From tcvc@falstaff.ucs.indiana.edu  Fri Aug 22 21:43:57 1997
Date: Fri, 22 Aug 1997 23:39:17 -0500 (EST)
From: "robert a. shakespeare" <tcvc@indiana.edu>
To: Radiance Account <radiance>
Subject: Re: rpiece question

I am just beginning to accumulate images rendered on a 64 processor SGI 
Origin 2000 using rpieces. In a week or so I might be able to contribute 
to this discussion with examples which have also been run on a single 
workstation, a 4 processor box and the supercomputer.. so far I cannot 
find differences between the results. Perhaps pcomb can show what the eye 
might not perceive... more later.

Rob Shakespeare
Theatre Computer Visualization Center
Indiana University
Bloomington, IN 47405

shakespe@indiana.edu, tcvc@indiana.edu

------------------------------------------------------------
GROUND PLANE ILLUMINANCE (AND AN ERRATA)


>From chris_hillsdon@hotmail.com  Wed Aug  6 11:15:41 1997
From: "Chris Hillsdon" <chris_hillsdon@hotmail.com>
To: radiance
Subject: ground plane illuminance
Date: Wed, 06 Aug 1997 11:11:05 PDT

Howdy Charles,

I have been using RADIANCE for a short while modelling daylit office 
spaces (light shelves etc). I have some relatively simple questions for 
you (I hope) regarding gensky and calculating ground illuminances.

Good to see that the book "Rendering with Radiance" is finally finished, 
I await its publication.

I have waded through almost all the digests that I have (V1N1 .. V2N10) 
but still don’t quite understand some things and want to make sure I’m 
on the right track.

I have a sky desciption as follows :

# gensky 7 15 12 -c -a 51.7 -o 0 -m 0
# Solar altitude and azimuth: 59.9 -2.6
# Ground ambient level: 29.0

void brightfunc skyfunc
2 skybr skybright.cal
0
3 2 3.73e+001 5.80e+000

# my additions for sky and ground

skyfunc glow sky_glow
0
0
4      0.986   0.986   1.205   0

sky_glow source sky
0
0
4      0       0       1       180

skyfunc glow ground_glow
0
0
4      1.6     0.8     .25     0

ground_glow source ground
0
0
4      0       0       -1      180

This sky is supposed to describe a CIE overcast sky (I’m pretty sure 
this is correct, the glow materials are calculated using l = 0.265*r + 
0.670*g + 0.065*b so the luminosity is unaffected - digest V2N10)

My questions are as follows :

[1] Skyfunc describes the CIE overcast sky (varying to 1/3 zenith 
brightness at horizon). But what are the values passed to skyfunc on the 
last line :

       void brightfunc skyfunc
       2 skybr skybright.cal
       0
**     3 2 3.73e+001 5.80e+000 **

Is this the zenith brightness? (I know this has been asked before but I 
couldn’t find an answer - V2N5).

[2] The "Ground ambient level" as I understand it is irradiance/PI. So 
in order to calculate the external ground illuminance level it would be 
:

       "ground ambient level" * PI * 179

I am confused about this because there seems to be conflicting advice in 
the digests. Earlier digests suggest as above but the later digests (eg 
V2N9 p26 of  35) show the calc to be :

       "ground ambient level" / PI * 179

[3] With an overcast sky is the above the only contribution to 
horizontal ground illuminance (ie used for daylight factor calcs).

[4] Where does the value of PI originate in the calculation. Is it 
because the projected area of the sky hemisphere is PI, as defined for 
source in the sky model. A hemisphere would have 2*PI steradians? 

[5] Are then the units for "ground ambient level" the watts/m^2.

[6] As the ground is described as a glow and there is no ground plane 
(as such) then the ratio of biggest to smallest objects within the model 
should be unaffected by the ground.

Sorry to bother you with such trivial questions but having looked 
through all my sources of information I still remain unsure. Any help 
you can provide in answering these questions would be greatly 
appreciated.

Actually one final generic daylighting question. As I mentioned earlier 
I am trying to use RADIANCE for simulating office spaces with light 
shelves. I think I remember reading somewhere mkillum is not appropriate 
for daylighting where the daylight is penetrating the space, is this 
correct as I cannot find where I read this. Also should -av remain at 
the defaults for an interior space of -av 0.01 0.01 0.01 provided the 
-ab is set to a sensible level, (say -ab 4).

Thanks alot

Chris Hillsdon


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

>From greg@pink  Fri Aug 22 15:21:18 1997
Date: Fri, 22 Aug 1997 15:18:28 -0700
From: greg@pink (Gregory W. Larson)
To: radiance-discuss, chris_hillsdon@hotmail.com, radiance (Radiance Account)
Subject: Re: ground plane illuminance

> From: "Chris Hillsdon" <chris_hillsdon@hotmail.com>
> To: radiance
> Subject: ground plane illuminance
> Date: Wed, 06 Aug 1997 11:11:05 PDT
> 
> My questions are as follows :
> 
> [1] Skyfunc describes the CIE overcast sky (varying to 1/3 zenith 
> brightness at horizon). But what are the values passed to skyfunc on the 
> last line :
> 
>      void brightfunc skyfunc
>      2 skybr skybright.cal
>      0
> **   3 2 3.73e+001 5.80e+000 **
> 
> Is this the zenith brightness? (I know this has been asked before but I 
> couldn’t find an answer - V2N5).

The answer may be found in the library function "skybright.cal" (In the
src/gen directory in the distribution).  Yes, the second real argument
is the zenith brightness, in watts/sr/sq.meter.

> 
> [2] The "Ground ambient level" as I understand it is irradiance/PI. So 
> in order to calculate the external ground illuminance level it would be:
> 
>      "ground ambient level" * PI * 179
> 
> I am confused about this because there seems to be conflicting advice in 
> the digests. Earlier digests suggest as above but the later digests (eg 
> V2N9 p26 of  35) show the calc to be :
> 
>      "ground ambient level" / PI * 179

I am embarrassed to say that this is a mistake in that particular digest.
The ground ambient level should be multiplied, not divided by PI.  Thanks
for point it out.  I just changed history by fixing my answer to that
question....

> 
> [3] With an overcast sky is the above the only contribution to 
> horizontal ground illuminance (ie used for daylight factor calcs).

Yes.  In fact, daylight factor is not really defined for sunny skies.

> 
> [4] Where does the value of PI originate in the calculation. Is it 
> because the projected area of the sky hemisphere is PI, as defined for 
> source in the sky model. A hemisphere would have 2*PI steradians? 

A hemisphere has 2*PI steradians, but only PI PROJECTED steradians.  The
difference is a cosine in the integral.  PI is the correct factor --
just don't forget to multiply rather than divide.  (Sheesh!)

> 
> [5] Are then the units for "ground ambient level" the watts/m^2.

Yes.

> 
> [6] As the ground is described as a glow and there is no ground plane 
> (as such) then the ratio of biggest to smallest objects within the model 
> should be unaffected by the ground.

Correct.

> 
> Sorry to bother you with such trivial questions but having looked 
> through all my sources of information I still remain unsure. Any help 
> you can provide in answering these questions would be greatly 
> appreciated.
> 
> Actually one final generic daylighting question. As I mentioned earlier 
> I am trying to use RADIANCE for simulating office spaces with light 
> shelves. I think I remember reading somewhere mkillum is not appropriate 
> for daylighting where the daylight is penetrating the space, is this 
> correct as I cannot find where I read this. Also should -av remain at 
> the defaults for an interior space of -av 0.01 0.01 0.01 provided the 
> -ab is set to a sensible level, (say -ab 4).

I don't know where you may have read this, but it is not true.  Mkillum
works fine for spaces with penetrating daylight.

Your value for the -av parameter should correspond to the light level
in the space.  The best trick I've found for setting it is to use
0.5/exposure_value, where exposure_value is the multiplier needed to
get a good exposure for displaying the resulting picture.  It is a
slight chicken-and-egg problem in the sense that the ambient level
affects the overall image brightness, but if you start with a too-small
-av setting (and .01 is almost certainly too small unless your windows
are tiny), then you can use this technique to arrive at a better value.

> 
> Thanks alot
> 
> Chris Hillsdon

-Greg
_____________________________________________________________________
Gregory Ward Larson (the computer artist formerly known as Greg Ward)
Silicon Graphics, Inc.                   Computer Science Department
2011 N. Shoreline Blvd., M/S 07U-553     537 Soda Hall, UC Berkeley
Mountain View, CA  94043-1389            Berkeley, CA  94720-1776
(415) 933-4878, -2663 fax                (510) 642-3631, -5775 fax
gregl@sgi.com                            on Tues., Thurs. and Fri.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

----------------------------------------------------------
PCOND PROBLEMS (ERRATA AND PATCH AVAILABLE)


>From rjrc2@cus.cam.ac.uk  Tue Aug  5 09:00:26 1997
Date: Tue, 5 Aug 1997 17:01:38 +0100
To: radiance@radsite
From: rjrc2@cam.ac.uk (Raphael Compagnon)
Subject: pcond man page

Hello,

I just installed the latest version of Radiance and had a close look to the
new pcond program. I find it very useful and well documented (I also
downloaded its associated paper). It seems that the man page for pcond
contains little errors in the EXAMPLES section:

I read:

     To prepare a picture to be sent to a film recorder  destined
     eventually  for a slide projector with a minimum and maximum
     screen luminance of 0.2 and 125 candelas/m^2, respectively:

       pcond -b 0.2 -t 125 final.pic > film.pic

     To do the same if the output colors of  the  standard  image
     "ray/lib/lib/macbeth_spec.pic" have been measured:

       macbethcal -c mbfilm.xyY > film.cal
       pcond -b 0.2 -t 125 -f film.cal final.pic > film.pic

     To further tweak the exposure to  bring  out  certain  areas
     indicated  by  dragging  the right mouse button over them in
     ximage:

       ximage -op -t 75 final.pic | pcond -i .5 -b 0.2 -t 125  -f
       film.cal final.pic > film.pic

But I realised that the -b and -t options are not supported by the program!
If I am right, they should be replaced in then above examples by: -u 125 -d
625

Best regards,

Raphael Compagnon

-------------

>From rjrc2@cus.cam.ac.uk  Tue Aug  5 09:54:04 1997
Date: Tue, 5 Aug 1997 17:55:13 +0100
To: radiance@radsite
From: rjrc2@cam.ac.uk (Raphael Compagnon)
Subject: pcond on hemispherical picture

Hello again,

I applied pcond -h+ on an hemispherical picture (-vth -vh 180 -vv 180) and
I observed that the black frame that circles the original picture have been
mapped to a white colour. In addition, the periphery of the picture appears
with large square steps. Turning on the various options in turn, I realised
that both these strange effects appear inside the veiling part of the
calculation only (pcond -v+). What is going wrong ?

Regards,

R. Compagnon

_____________________________________________________
Dr. Raphael Compagnon
The Martin Centre for Architectural and Urban Studies
University of Cambridge Department of Architecture
6 Chaucer Road, Cambridge CB2 2EB, England

Tel: +44 1223 331719   Fax: +44 1223 331701

E-Mail: rjrc2@cam.ac.uk
WWW:    http://www.arct.cam.ac.uk/mc/index.html

----------------

>From greg@pink  Wed Aug 13 11:22:37 1997
Date: Wed, 13 Aug 1997 11:19:46 -0700
From: greg@pink (Gregory W. Larson)
To: rjrc2@cam.ac.uk (Raphael Compagnon)
Subject: Re:  various
Cc: radiance

Hello Raphael,

Good to hear from you!  I just returned from Siggraph, and it's taking me a
while to catch up with e-mails.  I'm happy that you'll still be working with
Radiance after your return.  I'm glad that your tutorial course went well,
also.  Any notes you can provide would be very much appreciated.  We are
trying to assemble the book CD-ROM this month (duplicated on the web site),
and course notes are a great thing to include, with your permission.

As for "Applications of RADIANCE to Architecture and Lighting Design,"
this article was never properly published.  It appeared in the 1994
IES conference proceedings, then again in the course notes from Ian
Ashdown's 1996 course on Global Illumination in Architecture and Theater,
but nowhere else.  With some effort, I could put it on our web site, but
I'm not sure the article has much value, aside from being an excuse to
show off some nice Radiance images.

Thank you for pointing out the inconsistencies in the pcond(1) man page.
In fact, I noticed these myself, and corrected them after the 3.1 release.
The other error with the hemispherical view is a divide-by-zero fault
I hadn't run across since I hadn't tested this image type.  Thanks for
bringing this to my attention.  I'll put together a patch, and include
this with the revised man page.

-Greg

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