The release of this digest corresponds with the release of the next version of Radiance--v. 3.1.1 to be announced in a subsequent e-mail. -Chas ------------------------------------------------------------- Index of Topics PDFBLUR PERSPECTIVE VIEW DISTORTION PHOTOMETRICS RADIANCE LIMITATIONS SIMULATING DYNAMIC RANGE CALCULATING ILLUMINANCE ARCHICAD TO RADIANCE INPUT LANGUAGE BASICS GLARE CALCS WITH ADELINE RADIANCE AND RED HAT LINUX INSTANCES AND OCONV STAR PATTERNS ------------------------------------------------------------- PDFBLUR QUESTION To: CKEhrlich@lbl.gov Subject: PDFBLUR QUESTION. Hi Mr. Ehrlich, I have a quick question regarding the "pdfblur" command in radiance. To try the command I typed : 1% rpict -vf myview -x 640 -y 480 -z orig.zbf scene.oct > orig.pic 2% pdfblur 0.5 60 8 orig.pic | pinterp -B -vf myview -x 640 -y 480 orig.pic orig.zbf > blurry.pic Of course, "scene.oct" and "myview" are files already available. The problem is that after three days of computation on a Indigo2 the program was still running! I had to kill the process thinking something was wrong. I am trying to model the effect of camera Focal Length and aperture for various ray traced images. Thank you for your precious help. Sincerely, Jean-Sebastien ---------------------- Date: Wed, 28 May 1997 17:50:13 -0700 From: radiance (Radiance Maintenance) To: valois@cim.mcgill.ca, chas@pink (Charles Ehrlich) Subject: Re: pdfblur Hi J-S, I just ran pdfblur on a similar problem, and it did take a few minutes, but it finished and the results were what I expected. I don't know what the problem is. Perhaps you could check to make sure that the output of pdfblur is a sequence of VIEW= lines. Which version of Radiance are you running? -Greg ---------------------- Date: Thu, 29 May 1997 13:21:00 -0400 (EDT) From: Valois Jean-Sebastien <valois@cim.mcgill.ca> To: Radiance Maintenance <radiance> Subject: Re: pdfblur Greg! I would first like to congratulate you on your new position at SGI. I am sure your experience in computer graphics will contribute toward better hardware and software products from SGI. In that sense it is good new for all of us ;) . <snip> pdfblur for a few minutes ?!? Mine was running for three days without any success! Ok, I guess I don't know how to use it. Actually, I am combining pinterp and pdfblur (from Radiance v3.0) to simulate ZOOM. I used the example given in the man pages under pdfblur where it says: rpict -vf myview -x 640 -y ... pdfblur 0.5 57 8 orig.pic | pinterp -B ... Instead of "pinterp -B -vf orig.pic ..." I used "pinterp -B -vf myview ..." That must be it! I just realized the mistake. Anyway, I am only using ONE view point (VIEW) to run the simulation, the same view point that I am using to generate a "pin-hole" type of image. <snip> ######## Thank you. Sincerely yours, Jean-Sebastien ____________________________________________ | Jean-Sebastien Valois B.Eng | |````````````````````````````````````````````| | * Email: valois@cim.mcgill.ca | | * Web page (Where and how to reach me): | | http://www.cim.mcgill.ca/~valois | |____________________________________________| ---------------------------------------------------------- PERSPECTIVE VIEW DISTORTION Date: Sun, 01 Jun 1997 17:13:46 -0400 From: Morgan Larch <mlarch@ix.netcom.com> To: radiance-discuss Subject: Naive question regarding -vp and -vd Hello all, I have finally gotten a chance to spend some time with radiance and am stumped with the relationship between -vp and -vd and the scenes that I have been working on. I have used torad (which is great) to pull out several sections from autocad to get a better visual on light and space. What I need to be able to is as *simple* as move up and down, front and back, and so on without incurring fisheye perspective distortions. I'm sure this is not so simple once you get into the details, but never mind the the details for now, I can figure that out as I get going. So, how do I use -vp and -vd to move up, down, etc... Humbled, and hoping for you indulgence, mlarch@ix.netcom.com P.S. I think that I am on the list but have not seen any traffic in the last month or so. If there has been traffic, please let me know so that I can re-request. -------------------------- Morgan, The trick to prevent vertical perspective distortion is to maintain a view direction that is paralell to the X-Y plane (assuming Z is up), and changing ones vertical view orientation with the "-vl" view option. For example, the following two view definitions are *roughly* similar: rview -vtv -vp 0 0 0 -vd 1 1 0.000 -vu 0 0 1 -vs 0 -vs 0.2 rview -vtv -vp 0 0 0 -vd 1 1 0.127 -vu 0 0 1 -vs 0 -vs 0 This topic is discussed in more detail in the Radiance digests which can be found in the doc directory of the Radiance distribution. I double-checked the discussion list, and your e-mail is on it. -Chas Charles Ehrlich Principal Research Associate Lawrence Berkeley National Laboratory ----------------------------------------------------------------- PHOTOMETRICS To: ckehrlich@lbl.gov Subject: RADIANCE 3.0 Date: Thu, 29 May 97 16:22:17 +0200 Hi Chas, I am Vincent from the FACULTE POLYTECHNIQUE DE MONS. For my thesis I had to measure the illuminance value for a road during the night. The caracteristics of the luminaire are given by a manufacturer (Photometric data for 25 horizontal and 27 vertical angles). I have to create the IES file. It is a symetric luminaire for roads lighting. Actually, the results are very different of results given by a firm specialised in lighting. To obatin the values I use : ximage my.pic | rlux my.oct or I render the image with the -i option. Could you tell me if the geometry of the luminous area given in the IES is very important to use in RADIANCE ? In my case, the luminaire is an ellipsoid. Is the description of the sky important ? And the important question : Is RADIANCE valid to render with accuracy exterior scene ? Thank you for your rapid reply ( I had to present my thesis the 15th of june). Vincent DUVIVIER FACULTE POLYTECHNIQUE DE MONS BELGIUM E-mail: duvivier@motelec.fpms.ac.be Date: Thu, 29 May 1997 14:26:01 -0700 To: duvivier@motelec.fpms.ac.be Subject: Re: RADIANCE 3.0 Hello Vincent, If you have the raw candlepower distribution data, it is more convenient to simply create a Radiance data file which describes the output of the luminaire, than to first create an IESNA file and then translated it into Radiance. Unfortunately, until the publication of the Radiance book, this is one of least well documented features of Radiance. I recommend that you use a sphere made of material illum rather than an ellipsoid. The invisible illum sphere will be just large enough to completely enclose the visible geometry of the luminaire. If glare is important, then this geometry should also contain a surface which describes the visible output aperature of the luminaire, which would be modeled with material glow. The intensities of the glow and illum would be inversely proportional to the projected area (in meters) of each of their respective surfaces. The projected area of the illum sphere is a circle (of course) and the projected area of a mesh of polygons would be the sum of the polygons' areas. When you have these data available, use the lampcolor program to compute the R G B intensities for each surface. There will be no double-counting of the illuminance even though there is both a glow and an illum because the glow will have a radius of effect of zero, and any ambient rays that happen to go reach the illum sphere will be stopped before reaching the glow. Assuming the data is bi-laterally symmetrical, and since 180 is not evenly divisible by 24 and 90 is not even divisibly by 26, the data file will look something like: --------- 2 0 0 27 v1 v2 v3 ... v27 0 0 25 h1 h2 h3 ... h25 v1h1 v1h2 v1h3 ... v1h25 v2h1 v2h2 v2h3 ... v2h25 ... v27h1 v27h2 v27h3 ... v27h25 --------- V1 through v27 and h1 through h25 are the specific vertical and horizontal angles respectively at which the data is provided, and the v1h1 through v27h25 are the actual values at each angluar location. If the data you have is provided in the opposite order, then simply swap the two lines after the "2" and use the data as you have it. What is different about this format than most data file formats is that the abcisas and ordinates are not specified on each and every line of data. Lets assume the above datafile is called lum1.dat. This data would then be included into the radiance scene with a brightdata pattern thusly: ---------- void brightdata illum_sphere_pat 5 corr lum1.dat source.cal src_theta src_phi2 0 1 .95 # if depreciation factors need to be accounted for # then change .95 to the corresponding total accumulated # depreciation allowance. illum_sphere_pat illum illum_sphere_mat 0 0 3 R G B # intensities as provided by lampcolor illum_sphere_mat sphere illum_sphere_surf 0 0 4 X Y Z R # location and radius of sphere ----------- There are many other examples of how to do this provided with the digests in ray/doc/digest. I recommend that you browse them thoroughly to satisfy yourself that you are doing this correctly. You should also make sure that your luminaire is oriented correctly with respect to the roadway. To calculate illuminance values on the roadway, create a "plan" view of the road with a view definition like: rview -vtl -vp 0 0 1 -vd 0 0 -1 -vu 0 1 0 -vh 100 -vv 10 And use the -I parameter of rpict (or rview, or rtrace). When the final image is then viewed with ximage and the value of a pixel is queried with "L", then the resulting value will be in lux. If this is a nighttime view, the sky is not important. Radiance is accurate for interior and exterior scene. The point of least accuracy in this sort of analysis would be the material description of the surface of the roadway. But, since you are not calculating luminances, this will not affect your results. The problem with roadway surfaces is that there is self-shadowing--something not well treated by any existing material model. -Chas ------------------- Subject: RADIANCE 3.0 / luminaire Date: Mon, 09 Jun 97 17:11:47 +0200 Hi Chas, I am Vincent, Thank you very much for your reply about modeling luminaires. I have others questions : If the raw candlepower distribution data of the luminaire is in (cd/1000 lm) and the total output of the luminaire is 16500 lumens, is it correct to put 16.5 (or 16500) for 'total lamp lumens' when I use lampcolor and 1 (or 0.001) for the multiplier A1 of source.cal ? To obtain correct values (compared with measures made by a specialised firm) for the illuminance, I had to use 3.5 for the multiplier. Is it normal ? Thank you very much for your reply. Vincent DUVIVIER FACULTE POLYTECHNIQUE de MONS, BELGIUM email: duvivier@motelec.fpms.ac.be ----------------------- Date: Sun, 1 Jun 1997 21:44:23 -0400 (EDT) From: Navid Sadikali <nhsadika@barrow.uwaterloo.ca> To: "Gregory J. Ward" <greg> Subject: Re: Radiance question: Tilting the filmplane? (fwd) Hi again. Thanks for your response about tilting the filmplane, by leveling the view, and then using view lift. Now, I am trying to understand exactly how the number given to view lift corresponds to a movement that in the 3D coordinates... For example, how much would I lift the view to exactly simulate the effect of tilting the film plane by a certain theta degrees? By choosing an arbitrary number such as 0.5 I can remove the convergences, but unless I fiddle I can't get the image centered in the same spot (ie. centered in the same spot that corresponds to the center of the non-converged picture). Maybe I should illustrate: | X | building | | \-- distperp --| eye |_____________ If the non-tilted picture is centered at X, how much do I lift the film plane, to center the image on X in the tilted picture? Note:If I lift the view by (X.vert - eye.vert) I don't get the correct image, even though I have set the view direction horizontal. Thanks every so much, Navid M.Math Student >From greg Wed Jun 4 09:47:36 1997 Date: Wed, 4 Jun 1997 09:47:35 -0700 From: greg (Gregory J. Ward) To: Navid Sadikali <nhsadika@barrow.uwaterloo.ca> Subject: Re: Radiance question: Tilting the filmplane? (fwd) Hi Navid, Using your diagram: | X | building | | \-- distperp --| eye |_____________ You need to specify a lift value that is the fractional image height you want to shift your view. The image height is in turn determined by your vertical view angle (-vv parameter). For example, if the top of your "unlifted" view just reached your desired view center (marked "X" in the above illustration), then you would specify a view lift of 0.5, since you want to move your image center half the frame height. To put it mathematically, your frame height is twice the tangent of half your vertical view angle in a relative coordinate system where your view vector defines the base of a triangle with unit length. All you have left to do is figure out what the lift should be using similar triangles: (X.vert - eye.vert)/distperp lift = ---------------------------- 2 * tan(vv_ang/2) If you ever want to use the angle instead of distances, just replace the numerator with the tangent of your vertical lift angle. A similar sort of formula applies for horizontal view shift, if you ever need that. Hope this helps. -Greg >From chas@pink Fri Jun 13 13:21:36 1997 Date: Fri, 13 Jun 1997 13:18:37 -0700 From: chas@pink (Charles Ehrlich) To: MRINALINI D SHARMA <msharma@ced.berkeley.edu> Subject: Re: Adeline Cc: radiance@pink --------------------------------------------------- SHADOW QUANTIFICATION STUDY Date: Fri, 13 Jun 1997 12:00:40 -0700 (PDT) From: MRINALINI D SHARMA <msharma@ced.berkeley.edu> To: ckehrlich@lbl.gov Subject: Adeline June 13, 1997 Dear Mr. Charles Ehrlich, I am an assistant a the Environmental Simulation Laboratory, College of Environmental Design, Berkeley. I was wondering if ADELINE is capable of coducting a shadow quatification study. In essence is it able to calculate shadow areas given a lighting situation. Your prompt reply would be appreciated. Thankyou for your time. sincereley Mrinalini Devi Sharma ---------------------------------------- Dear Mr. Sharma, Yes. ADELINE/Radiance can perform a shadow quantification of an arbitrary lighting and geometry situation. The way to perform this is not obvious, however. First problem: getting the geometry together. I recommend using AutoCAD with the torad or radout export utilities. Second: geting the lighting distribution data from mfgr. Third: assembling the materials and lighting in the Radiance input text files (no graphical user interface for this task). Fourth: Define a "plan" view of the area to be quantified. The view type for the rendering program is "-vtl". See the manual pages for rpict for more information. Fifth: Calculate the image with sufficient resolution and analyze the results with pvalue. You would then have to write a simple script that would count the number of pixels in the image that have a value less than the ambient value of your scene (this can be zero with -av 0 0 0). Or, the image file could be converted to some other format (like tiff) and analyzed with any other convenient software which can query and count pixels. So, ADELINE/Radiance can do it, but not exactly with ease. -Chas Charles Ehrlich Principal Research Associate Lawrence Berkeley National Laboratory ------------------------------------------------ RADIANCE LIMITATIONS >From urge@shore.net Tue Jul 1 11:48:54 1997 Date: Tue, 01 Jul 1997 14:46:30 -0700 From: "R.J. Russell" <urge@shore.net> Organization: Continental Design To: gregl@asd.sgi.com Subject: Radiance restriction general question First, if this not the appropriate place to ask tech questions about Radiance, please direct my there. If you don't mind answering a few general questions I have about Radiance, I'd appreciate it. On the web page, under "Restrictions of the Complexity of the Problem" it says that: Although Radiance attempts to account for all significant sources of illumination, there are a few cases that are not adequately modeled in the present calculation. The most important of these is the reflection of intense light from curved specular surfaces, such as might be found within a heliostat or parabolic light fixture. Computing light from such a system requires a ray tracing method that follows light in the forward direction, starting at the emitters and working outward. Since Radiance works strictly in the reverse direction, a separate preprocess is necessary to compute these output distributions. This hypothetical preprocessor is not included in the present package. I have a client that designs automotive taillamps, and they want to be able to see the lit appearance of their lamps in a rendered image. The majority of the light transmitting through the lens surface is reflected off the curved, basically parabolic reflector surface behind the bulb (essentially the same as a flashlight). Does the quoted restriction refer to a problem like this? If so, can you point me to any resources on the web or elsewhere that may have addressed this? My client is VERY interested in doing this, so if it has not been done already they may want me to develop the mentioned "seperate preprocess". Could you briefly explain the major issues involved with that, or outline the basic steps that such a program would have to tackle? Any info is very appreciated. R.J. Russell urge@shore.net Continental Design -------- >From gregl@radiate.asd.sgi.com Tue Jul 1 12:49:39 1997 From: gregl@radiate.asd.sgi.com (Greg Larson) To: "R.J. Russell" <urge@shore.net> Subject: Re: Radiance restriction general question Hi R.J., Future queries about Radiance should be addressed to "radiance@floyd.lbl.gov". Indeed, the restriction mentioned does apply to your case. I cannot offer much advice on writing a forward ray-tracer, except to say that it is about a 6 man-month effort for someone who is already an expert in the field. It is not a task to be tackled lightly. I can recommend a program that already performs such a function, called ASAP by Breault Research Organization (http://www.breault.com/). I suggest that you check this out. Radiance assumes that you have some way of measuring or otherwise characterizing the output of all light sources in a scene. If you can measure the output distribution of your tail-lights, then you can certainly simulate scenes containing them. If your goal is to predict the tail-light output, however, you need a program like ASAP. Best of luck. -Greg _____________________________________________________________________ Gregory Ward Larson (the computer artist formerly known as Greg Ward) Silicon Graphics, Inc. Computer Science Department 2011 N. Shoreline Blvd., M/S 07U-553 537 Soda Hall, UC Berkeley Mountain View, CA 94043-1389 Berkeley, CA 94720-1776 (415) 933-4878, -2663 fax (510) 642-3631, -5775 fax gregl@sgi.com on Tues., Thurs. and Fri. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------------------------------- SIMULATING DYNAMIC RANGE >From valois@cim.mcgill.ca Mon Jun 23 08:29:58 1997 Date: Mon, 23 Jun 1997 11:25:43 -0400 (EDT) From: Valois Jean-Sebastien <valois@cim.mcgill.ca> To: Radiance Account <radiance> Subject: Gray Scale Response Hi Greg, How are you? Thanks for your last email. Here is another (quick) question for you. Is there a command/function that allows to stretch or crop the intensity ranges for an image ? For example, I would like to model the response of a camera that can resolve a 10-step (32:1 contrast ratio) under a minimum scene illumination of 10 footcandles. Also, I know that the gray scale capability can extend to a 12,000 footcandle scene illumination. Sincerely yours, Jean-Sebastien ____________________________________________ | Jean-Sebastien Valois B.Eng | |````````````````````````````````````````````| | * Email: valois@cim.mcgill.ca | | * WWW : http://www.cim.mcgill.ca/~valois | | * Tel. : (281) 244-7271 | |____________________________________________| < or stated another way > >From valois@cim.mcgill.ca Tue Jun 24 09:14:53 1997 Date: Tue, 24 Jun 1997 12:10:38 -0400 (EDT) From: Valois Jean-Sebastien <valois@cim.mcgill.ca> To: Radiance Account <radiance> Subject: Dynamic Range Hi Greg! Me again. 1. I guess what I was trying to ask yesterday was: "How do I change (or simulate) the dynamic range in Radiance ?" Instead of a 10^30:1 ratio, I would like to see the effect of a 100:1 ratio for a given Exposure. I guess a special filter would do the job, but which one ? The way I see it, the dynamic range is related to the resolving power that is a function of the Exposure. Is that right ? 2. Would it be possible to use the function: Radiance EXPOSURE = K*T*S/f^2. for a CCD camera when, instead of taking S as the film speed (ISO), I take the CCD efficiency ? Thanks for your time. Sincerely, Jean-Sebastien ____________________________________________ | Jean-Sebastien Valois B.Eng | |````````````````````````````````````````````| | * Email: valois@cim.mcgill.ca | | * WWW : http://www.cim.mcgill.ca/~valois | | * Tel. : (281) 244-7271 | |____________________________________________| ------------- >From radiance Wed Jun 25 12:34:29 1997 Date: Wed, 25 Jun 1997 12:34:28 -0700 From: radiance (Radiance Account) To: Valois Jean-Sebastien <valois@cim.mcgill.ca> Subject: Re: Gray Scale Response Cc: radiance Jean-Sebastien, The best (quick) answer I can give you is to explore the use of the "pcomb" program. It allows you to specify an arbitrary function on the command line which provides the functionality to perform pixel-by-pixel operations. Be sure to browse the rayinit.cal file for useful functions to use. There have also been examples of the use of the pcomb program in the digests. -Chas Charles Ehrlich Principal Research Associate Lawrence Berkeley National Laboratory ------------------------------------------------ CALCULATING ILLUMINANCE >From duvivier@motelec.fpms.ac.be Thu Jun 12 03:53:14 1997 To: chas (Charles Ehrlich) Cc: duvivier@motelec.fpms.ac.be Subject: Re: RADIANCE 3.0 / luminaire Date: Thu, 12 Jun 97 12:51:41 +0200 Hi Chas, I am Vincent Thank you very much for your rapid reply. Your are great. I don't know what is my problem with the luminaire. The scene is an exterior nighttime view. The portion of road is 15m X 4m (origin at 0,0). The 5 luminaires (GEMA from COMATELEC, ellipsoid, high-pressure sodium Philips SON-T 150W, 16500 lumens) are placed every 15m (starting at x=-15 m to x=45m) at y=5.5m and z=5m. 1) Simple description of the luminaire xxxxxxx * xxxxxxxxxxx .523m x = not emitting area lllllllllll l = emitting area lllllll * < .7m > 2) PROGRAM lampcolor : lamp type : HID length unit : meter lamp geometry : ring disk radius : .35 total lamp lumens : 16500 lamp color (RGB) = 134.387528 49.117057 1.253024 3) Assuming that the candlepower distribution file (cd/1000 lm) is correct (vertical angle 0-90 degrees and horizontal angle 0-355 degrees,), the description of the scene is : ### Description of the road ### Material : Beton (not important for the illuminance) void plastic beton 0 0 5 0.216 0.145 0.106 0.192 0 ### Geometry beton polygon road 0 0 12 0 0 0 0 4 0 15 4 0 15 0 0 ### Description of the luminaire void brightdata illum_sphere_pat 5 corr gema.dat source.cal src_theta src_phi2 0 1 0.0035 (not 0.001 if I want the correct values) illum_sphere_pat illum illum_sphere_mat 0 0 3 134.387528 49.117057 1.253024 illum_sphere_mat sphere illum_sphere_surf1 0 0 4 -15 5.5 5 .35 illum_sphere_mat sphere illum_sphere_surf2 0 0 4 0 5.5 5 .35 illum_sphere_mat sphere illum_sphere_surf3 0 0 4 15 5.5 5 .35 illum_sphere_mat sphere illum_sphere_surf4 0 0 4 30 5.5 5 .35 illum_sphere_mat sphere illum_sphere_surf5 0 0 4 45 5.5 5 .35 4) gema150.rif file : ZONE= I -16 46 0 6 0 6 scene= scene.rad view= v1 -vtl -vp 7.52404 2.41832 1.48918 -vd 0 0.0099995 -0.99995 \ -vu 0 0 1 -vh 22.5 -vv 22.5 -vo 0 -va 0 -vs 0 -vl 0 render= -i -dt 0 -lw 0 -lr 12 -ad 1024 -ab 2 -x 1024 -y 1024 5) rad gema150.rif ximage gema150_V1.pic The values are obtained from interactive clicks (L) on the picture. This was the process to evaluate the illuminance. Could you tell me if it seems correct ? Thank you very much. Vincent DUVIVIER Rue Trieu des Dames, 24 5190 Jemeppe-sur-Sambre Belgium email: duvivier@motelec.fpms.ac.be (until july of 1997) ---------------------------------------------------------- Vincent, I appologize for my late reply. I've been way over-worked lately. I started to look at your scene and realized that I don't have your data file. If you e-mail it to me, I'll be able to reproduce your results. Meanwhile, you can try two changes to your scene while you wait for my reply. 1. In scene.rad change: void brightdata illum_sphere_pat 5 corr gema.dat source.cal src_theta src_phi2 0 1 0.0035 to: void brightdata illum_sphere_pat 5 flatcorr gema.dat source.cal src_theta src_phi2 0 1 0.001 Flatcorr is the correct correction function for planar surfaces such as rings. Corr is used for spheres and surfaces which can be simplified as infinitely distance like the "source" surface. 2. In the rif file change: render= -i -dt 0 -lw 0 -lr 12 -ad 1024 -ab 2 -x 1024 -y 1024 to: render= -i RESOLUTION= 1024 1024 QUALITY= MEDIUM OPTFILE= scene.opt OCTREE= scene.oct The -x and -y params were taken out because this causes problems when you try an interactive viewing with rview. RESOLUTION takes care of that. QUALITY=MEDIUM makes the resolution render at twice the specified RESOLUTION value to reduce the jaggies, and takes care of the other necessary options. To do an interactive view: rad -o x11 file.rif Use the "t" command to trace a ray into the scene. Press return a few times and it will show the average value, which will be illuminance because of the "-i" in the render= line. Read the rview manual for more commands. If you have no other surfaces in your scene except the ground and the light, you don't need any ambient bounces, so you could make -ab = 0. I added the -I option so that you could use the scene.opt options file with rtrace for a more rigorous analysis with rtrace. Same goes for the OCTREE= definition. rtrace @scene.opt -dv- -h- -x 1 scene.oct < scene.pts \ | rcalc -e '$1=47.4*$1+120*$2+11.6*$3' \ > illum.val scene.pts contains: 0 0 1 0 0 1 1 0 1 0 0 1 1 1 1 0 0 1 0 1 1 0 0 1 for a simple four-point analysis. First three digits are the "sensor" location x y z, and the next three are the "sensor" orientation x y z. Scene.val will contain four values corresponding in sequence to the four locations above. Rcalc with its options takes the average of the R G B calculated values. -Chas ----------------------------------------------------------------------- ARCHICAD TO RADIANCE >From paul@bourke.gen.nz Wed Jul 2 16:02:15 1997 Date: Thu, 3 Jul 1997 09:00:52 +1000 To: greg (Gregory W. Larson) From: Paul Bourke <paul@bourke.gen.nz> Subject: Re: ArchiCAD2rad >We looked and looked, and could not find the archicad to Radiance translator. >I guess it's time to ask Paul Bourke if he still has it, or knows where it is. >His e-mail address is "pdb@mhri.edu.au" -- and please include me in your >discussion. It can be found at http://www.mhri.edu.au/~pdb/software/ I've sent the URL off to Henry. How are things anyway? I never actually heard what you were doing at SGI? As it turns out I'm using SGI gear all the time now, we have Indigo-2 Max Impacts for workstations and a lovely 12 processor power challenge as our CPU server. Even better when you consider there are only 3 of us using it! I'm involved almost exclusively in scientific visualisation and still find lots of uses for Radiance. I think I asked earlier whether you'll be at Siggraph, if so, I might see you there. --------------------------------------------------------------------- Paul Bourke pdb@mhri.edu.au Brain Dynamics Research Unit http://www.mhri.edu.au/ Mental Health Research Institute Ph: 61 3 9389 2602 Locked Bag 11, Parkville Fax: 61 3 9387 5061 Victoria 3052, Australia --------------------------------------------------------------------- INPUT LANGUAGE BASICS >From mlarch@ix.netcom.com Wed Jul 2 06:59:16 1997 Date: Wed, 02 Jul 1997 09:53:09 -0400 From: Morgan Larch <mlarch@ix.netcom.com> To: radiance-discuss Subject: first colorfunc's and the disappear'd prmitives This may well be yet another silly question, but ... My first try at colorfunc's has resluted in the disappearance of my primitives. I built a .cal file, s.cal, with the fallowing: red = Px*A1; green = Py*A2; blue = Pz*A3; and a rad file, c.rad, with the fallowing: void plastic white 0 0 5 1 1 1 0.01 0.01 void colorfunc hat 4 red green blue s.cal 0 3 1 1 1 void light bright_white 0 0 3 20 20 20 bright_white sphere l1 0 0 4 0 0 20 4 hat sphere s1 0 0 4 0 0 0 2 hat polygon floor 0 0 12 -10 -10 0 -10 10 0 10 10 0 10 -10 0 After oconv c.rad > c.oct, rivew ( with -vp 0 -20 10 -vd .30 .95 -.34 -av .2 .2 .2) shows me nothing. If I replace hat with the plastic material white, I can see what I'd expect, a polygon intersecting a sphere. I read through the usman1.rtf and usman2.doc and looked over several example files and thought I had connected all the dots. But I guess not. What am I not getting ? Thanks, mlarch@ix.netcom.com ---------------------- >From radiance Sun Jul 6 23:48:40 1997 Date: Sun, 6 Jul 1997 23:48:39 -0700 From: radiance (Radiance Account) To: Morgan Larch <mlarch@ix.netcom.com> Subject: Re: first colorfunc's and the disappear'd prmitives Morgan, You're almost there! The only concept of the Radiance input language that you overlooked was that a pattern by itself is not sufficient to describe the surface material properties of an object. The pattern must "modify" a material like plastic. So the colorfunc pattern must appear before the white plastic, and the white plastic must be modified by the "identifyier" of the colorfunc (hat). In this way, the white plastic "inherits" the properties of the previous modifier(s). void colorfunc hat 4 red green blue s.cal 0 3 1 1 1 hat plastic white ^^^ 0 0 5 1 1 1 0.01 0.01 void light bright_white 0 0 3 20 20 20 bright_white sphere l1 0 0 4 0 0 20 4 hat sphere s1 0 0 4 0 0 0 2 hat polygon floor 0 0 12 -10 -10 0 -10 10 0 10 10 0 10 -10 0 That should do it. -Chas ------------ >From mlarch@ix.netcom.com Mon Jul 7 10:45:30 1997 Date: Mon, 07 Jul 1997 13:40:29 -0400 From: Morgan Larch <mlarch@ix.netcom.com> To: Radiance Account <radiance> Subject: Eureka ! Re: first colorfunc's and the disappear'd prmitives, thanks Thanks Chas, now that I stop and look at it, it makes quite a lot of sense and a whole lot of difference! mlarch@ix.netcom.com ------------------------------------------------------------- GLARE CALCS WITH ADELINE >From haico.schepers@arup.com Tue Jul 8 16:17:53 1997 Date: Tue, 08 Jul 1997 22:53:08 +0000 From: Haico Schepers <haico.schepers@arup.com> To: chas Subject: Glare Uuugh Chas I seem to be able to get some numeretical results now that rayinit is located in the same directory as Glare.exe. Just some additional questions to those in the last email; 1/ I can't find xglaresrc to run the visualization program for Glare 2/ How important is the warning that I am missing 80% of samples to the reliablity of the results 3/ I am working on Daylighting glare with large sources, has the program been evaluated for this? If there is anyone else that can help me on these questions please forward their email accounts. Thanks for your help haico -------- >From greg Wed Jul 9 10:23:43 1997 Date: Wed, 9 Jul 1997 10:23:42 -0700 From: greg (Gregory W. Larson) To: chas Subject: Re: Can you help with this one? Cc: haico.schepers@arup.com Chas/Haico, > 1/ I can't find xglaresrc to run the visualization program for Glare Doesn't exist in ADELINE, since it's tied to X11. > 2/ How important is the warning that I am missing 80% of samples to the > reliablity of the results Shouldn't be a big deal. What it means is that there is information on the border of your sample space that is unaccounted for. If you're concerned that the borders contain important glare information, then you should run findglare with the rtrace option, though I'm not sure if this is supported in ADELINE. The other thing you could do is render a wider angle view to give to findglare. > 3/ I am working on Daylighting glare with large sources, has the program > been evaluated for this? There has been some work on this done by the folks at the LESO in Switzerland, but I don't think it's been integrated back into ADELINE. In general, the glare indices provided are appropriate for small sources, though they have been applied by people to other cases. I'm just not sure how valid they are. -Greg _____________________________________________________________________ Gregory Ward Larson (the computer artist formerly known as Greg Ward) Silicon Graphics, Inc. Computer Science Department 2011 N. Shoreline Blvd., M/S 07U-553 537 Soda Hall, UC Berkeley Mountain View, CA 94043-1389 Berkeley, CA 94720-1776 (415) 933-4878, -2663 fax (510) 642-3631, -5775 fax gregl@sgi.com on Tues., Thurs. and Fri. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------------------- RADIANCE AND RED HAT LINUX >From jbi@saturn.dmu.ac.uk Thu Jul 10 01:35:33 1997 Date: Thu, 10 Jul 1997 09:35:37 +0100 From: jbi@dmu.ac.uk (Joven Ignacio) To: rogerc@indigo.ie Subject: Re: Radiance/Linux (Red Hat) Dear Roger If you still haven't sorted out the problem with Radiance installation on the Linux (RedHat) version, the solution is as follows. You have to specify where your include and library files are located under the X11R6 directory (RedHat's latest version for X11). When you install Radiance, you will have to change the settings on the makeall script, see below: <... cut ...> Current rmake command is: #!/bin/sh exec make "SPECIAL=" \ "OPT=-O2" \ "MACH=-DBSD -DSPEED=40 -DDCL_ATOF -Dqsort=_quicksort -DBIGMEM" \ ARCH=IBMPC "COMPAT=malloc.o erf.o getpagesize.o" \ INSTDIR=/usr/home/bin \ LIBDIR=/usr/home/lib \ CC=gcc "$@" -f Rmakefile ... cut ... >>>>>>>>>>>>>>>>>>>. To correct the error, use the following. #!/bin/sh exec make "SPECIAL=" \ "OPT=-O2" \ "MACH=-DBSD I-DSPEED=40 -DDCL_ATOF -Dqsort=_quicksort -DBIGMEM -L/usr/X11R6/lib -I/usr/X11R6/include" \ ARCH=IBMPC "COMPAT=malloc.o erf.o getpagesize.o" \ INSTDIR=/usr/home/bin \ LIBDIR=/usr/home/lib \ CC=gcc "$@" -f Rmakefile >>>>>>>>>>>>>>>>>> It's because RedHat has both an X11 and an X11R6 directory and radiance just gets confused with the two directories. problem solved on my end. regards Joven ______________________________________________________________________ Jose (Joven) Ignacio The Institute of Energy & Sustainable Dev't. The Gateway - DeMontfort University, Leicester - LE1 9BH UK Email: jbi@dmu.ac.uk Phone: +44 116 250-6124 FAX: +44 116 257-7449 URL: http://www.iesd.dmu.ac.uk/~jbi/ ______________________________________________________________________ -------------------------------------------------- INSTANCES AND OCONV >From haldane@MIT.EDU Thu Jul 17 12:29:59 1997 To: greg@floyd Subject: some questions Date: Thu, 17 Jul 1997 15:28:29 EDT hi greg, i had some questions concerning radiance. the first question is concerning smoothing in radiance. i have a model of a person that i've created in "poser" on the macintosh and i'm trying to render it in radiance. the program exports dxf and i translate that into a rad file using radout. is there anyway to smooth the surfaces of the model? the second question is concerning the use of instances. i had a file that had 100 instances and it created an oct tree that was about 57mb. does that sound right? the oct file was simply a column with some cylindrical mapping. here's a sample of the instances.... ## row 1 ## -------------------------------------------------------------------- void instance bcolumns 5 Oct/bcolumns.oct -t 10.9530 25.0780 0.0000 0 0 void instance bcolumns 5 Oct/bcolumns.oct -t 13.1249 25.0780 0.0000 0 0 void instance bcolumns 5 Oct/bcolumns.oct -t 15.2968 25.0780 0.0000 0 0 void instance bcolumns 5 Oct/bcolumns.oct -t 17.4687 25.0780 0.000 0 0 void instance bcolumns 5 Oct/bcolumns.oct -t 19.6406 25.0780 0.0000 0 0 void instance bcolumns 5 Oct/bcolumns.oct -t 21.8125 25.0780 0.0000 0 0 void instance bcolumns 5 Oct/bcolumns.oct -t 23.9844 25.0780 0.0000 0 0 void instance bcolumns 5 Oct/bcolumns.oct -t 26.1563 25.0780 0.0000 0 0 void instance bcolumns 5 Oct/bcolumns.oct -t 28.3282 25.0780 0.0000 0 0 void instance bcolumns 5 Oct/bcolumns.oct -t 30.5001 25.0780 0.0000 0 0 ## row 2 ## -------------------------------------------------------------------- void instance bcolumns 5 Oct/bcolumns.oct -t 10.9530 27.2499 0.0000 0 0 etc... am i doing it correctly? there's also one other very peculiar aspect to this whole thing. if i use 11 instances, the final octree gets generated almost instantly. if use 12 instances, the octree takes up to 5 minutes to generate. do you know what might be the cause for this? and that's it. thanx for all your time and assistance. haldane ------- >From greg Thu Jul 17 13:23:37 1997 Date: Thu, 17 Jul 1997 13:23:37 -0700 To: haldane@MIT.EDU Subject: Re: some questions Hi Haldane, Unfortunately, there's no automatic smoothing method in Radiance. If you have surface points on a rectangular grid, you can give them to the gensurf program and have it smooth them using the -s option, or if you have the surface normals, you can pass them through tmesh2rad or mgf2rad to get smoothed triangles out, but those are the only options. Instances are a bit strange the way they work in oconv. Since they are volumes as opposed to surfaces, oconv cannot separate them very well, and you can get "clumpings" that take it a long time to sort out. Keep in mind that the extent of an octree is actually a cube, so your columns do not fit well into an instance, as all their dimensions will equal their longest one. If you can find a way to group roughly cubical geometry together for your instances, you combined octree will be much smaller and will generate much more quickly. -Greg --------- >From radiance Fri Jul 18 10:04:51 1997 Date: Fri, 18 Jul 1997 10:04:50 -0700 From: radiance (Radiance Account) To: haldane@MIT.EDU Subject: Re: some questions Cc: radiance, greg Hi Haldane, I would like to add a few words regarding the use of instances and octrees. The "clumping" Greg mentions is the cause of your problems with oconv...why it is taking so long, and also possibly the reason why the octree is so large. The reason lies with the cubical form of the bounding boxes, as Greg mentions. Another way to get around this is to tell oconv to not bother with trying to sort out the instances' bounding boxes from each other. This is done by specifying a larger set size on the command line. Since you have twelve "surfaces", i.e., instances in your scene, you can use: oconv -n 12 columns.rad > columns.oct I would recommend that you then create another instance out of this gathering of columns before you include it into the main scene octree. If done in this way, there will only be a very small impact on rendering speed because only one voxel of the entire scene has more than 5 (the optimum) sub-voxels. Unfortunately, I have no suggestions for how to smooth the surfaces of your columns in the DXF file, unless you have a means of creating instead a Wavefront ".obj" file with vertex normals included for smoothing. Using obj2rad -s will cause the resulting radiance file to have surfaces smoothed. There's no way you're going get smoothing from DXF. -Chas ----------------------------------------------- STAR PATTERNS Subject: Star patterns in pfilt Date: Wed, 16 Jul 97 10:51:17 -0500 From: <robert@audile.com> To: <raydisc> Does anyone have any advice in making the star pattern options (-n, -s, -h) work noticeably with pfilt in Radiance? I have not been able to hit on any combinations that show visible effects. Thanks for any help, robert@audile.com -------------- Date: Fri, 18 Jul 1997 10:54:37 -0500 (EST) From: "robert a. shakespeare" <tcvc@indiana.edu> To: robert@audile.com cc: raydisc Subject: Re: Star patterns in pfilt Hi Robert, Try something like the following to achieve subtle star effects. Of course, it is dependent on luminance of objects within the scene. %pfilt -2 -h 5 -n 6 -s .00001 input.pic > output.pic You must use the -2 option instructing pfilt to make two passes over the picture data. Change the -h value to control the luminance level at which the star pattern will begin to be exhibited. Set the number of points with the -n value. The -s value sets the "spread" of the effect, ie, the value it has at the edges of the picture. The default is .0001 Hope this helps! -Rob Shakespeare Theatre Computer Visualization Center Indiana University
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