Hello Radiance users, I am trying to keep caught up with my correspondance better and redistribute interesting tidbits before they turn to compost. Here is the latest batch of letters on various topics that seemed to me to be of general interest. Once again, I have tried to make it easier to find what you want by searching for the corresponding key. INST Installation of 1.4 and associated problems MOLEC Molecular modeling using Radiance PHONG Phong surface normal interpolation INTERN Radiance internals (image.c) PREVW X11 previewer for Radiance SPEC Spectral distributions curves DAYF Daylight factors and unknown programs VISION Vision-3D modeler for the MacIntosh -Greg ========================================================================= INST Installation of 1.4 and associated problems Date: Mon, 29 Apr 91 19:37:09 EDT From: richards@eleceng.ee.queensu.ca (Haydn Richardson) Subject: Radiance 1.4 I was playing with the new cabin model and got hung with the following error. I ran rview -av .01 .01 .01 -o sundev oct/cabin after building oct/cabin according to the Makefile. The error message is: rview: /images/local/lib/ray/rayinit.cal, line 61: syntax error: rview: and(a,b) : if( a, b, a ); rview: ^ '=' expected Does this indicate a problem with the function and() in rayinit.cal? I noticed that and() is defined in my old rayinit.cal as and(a,b) = if( a, b, a); I assume there is a trivial fix for this problem but I don't want to risk any possible interdependencies by substituting my old version. -Haydn Richardson Queen's University Date: Tue, 30 Apr 91 08:01:22 +0200 From: greg (Greg Ward) Subject: Re: Radiance 1.4 The new ':' definitions go with the new 1.4 release of Radiance, and you must recompile the programs for them to work. If you just want to look at the cabin model without recompiling, you can set the RAYPATH environment variable so it searches the location of the old library first, but you should include the new library location in it as well or it won't be able to find some of the files needed for the cabin. I recommend running makeall to install the new programs. -Greg Date: Tue, 30 Apr 91 11:16:59 EDT From: richards@eleceng.ee.queensu.ca (Haydn Richardson) Subject: Re: Radiance 1.4 Actually I did run makeall install and it compiled with minimal errors (all associated with missing XWindows files as we run in Sunview.) RAYPATH does include the location of the new library. The Makefile in the cabin directory complains that plasfunc and metfunc are unknown types. Is there something else that needs to be done to set up the rayinit.cal definitions? -Haydn Date: Tue, 30 Apr 91 17:34:19 +0200 From: greg (Greg Ward) Subject: Re: Radiance 1.4 Status: RO The new version of rview requires X11 to be installed in order to compile properly. You must still be running the previous version. You must manually modify the Makefile in the ray/src/rt directory to remove the X11 dependency. Make the following changes: 37c37 < DOBJS = devtable.o devcomm.o editline.o x11.o x11twind.o \ --- > DOBJS = devtable.o devcomm.o editline.o \ 41c41 < DLIBS = -lX11 --- > DLIBS = You must also remove all mentions of x11 from devtable.c (you might as well take out x10 while you're at it) and reset dev_default[] to "sun". I guess I should have had makeall complain a bit more on failure! -Greg Date: Tue, 30 Apr 91 17:12:06 EDT From: richards@vision.ee.queensu.ca (Haydn Richardson) Subject: Continued problems installing Radiance 1.4 I removed the x10 and x11 dependencies from the rt, util, and px Makefiles. However, I still have the following problems. glareval.c line 480 syntax error near ( which refers to the following statement. #ifdef ALIGN scansize = scansize+(sizeof(ALIGN)-1)) & ~(sizeof(ALIGN)-1); #endif and my compiled version of rview can no longer find sundev. An old version of sundev is in my bin and my bin is in RAYPATH. I appreciate your effort in assisting us through our growing pains. -Haydn Date: Wed, 1 May 91 08:31:59 +0200 From: greg (Greg Ward) Subject: Re: Continued problems installing Radiance 1.4 Hi Haydn, The syntax error is an extra parenthesis. I never tested this particular segment with ALIGN defined, so just s/-1))/-1)/ in the problem statement. Sorry about that. Guess I should update the distribution (already). The name sundev has been changed to just plain old "sun", so you just need to use -o sun instead of -o sundev, although in your case you could make sun the default (dev_default in devtable.c) and not specify a -o option at all. -Greg Date: Sat, 4 May 91 18:15:21 NZT From: pdbourke%ccu1.aukuni.ac.nz@csa1.lbl.gov Subject: Radiance and TAR message Loaded RADIANCE this evening but when I tar it I get the following: /dept/arc/pdbourke >tar xfo Radiance1R4.tar tar: ray/src/util/glareval.c - cannot create I thought I may have a corrupt copy from the FTP so redid it, same result! Any suggestions?? Date: Mon, 6 May 91 08:31:43 +0200 From: greg (Greg Ward) Subject: Re: Radiance and TAR message Oops! Sorry about that! Glareval.c is a duplicate that was added at the end of the tar tape. Apparrently, this won't work unless you change the mode of the first extracted file during the extraction and before it gets to the second one. You can ignore the error for now, but you may get a syntax error during compilation of this file later which you can also ignore. I will repair the distribution and you can try again later if it concerns you. -Greg ======================================================================= MOLEC Molecular modeling using Radiance Date: Fri, 26 Apr 91 18:15 EST From: cristy%ESSUN3%ESVAX@dupont.com Subject: Radiance I have been looking for a renderer that can do a good job modeling the area of intra-penetration of two nearly transparent intersecting spheres. I am hoping Radiance may solve this problem. I will be experimenting with materials and Radiance parameters hoping I can finally get a good rendering. If you have any suggestions that would nudge me in the right direction with Radiance, I would be grateful. I just started with Radiance and I have been having trouble getting a correct view so I can look at the window directly for the model described in the tutorial. The default view as specified in the tutorial looks at the wall opposite of the window wall. I tried different view points and view directions without luck. One thing that confuses me is in rview the point retains its original unnormalized form: 2.25 0.375 1, however, the view direction appears to be normalized (-0.25 0.125 -0.125 is reported as -0.8 0.408 -0.408). Is this the correct behavior? Do you know the correct view point and view direction so that the wall with the window appears in the image? Thanks in advance. cristy@dupont.com Date: Mon, 29 Apr 91 11:41:03 +0200 From: greg (Greg Ward) Subject: Re: Radiance Dear Jonn, Unfortunately, I do not have a copy of the files used in the tutorial so I will have to guess at the viewpoint from the input description. You can try the following parameters for rview to get a view of the window: -vp .1 .1 .75 -vd 1 .8 0 -vh 60 -vv 45 This puts the viewer in the corner looking towards the opposite walls. From there, you should be able to adjust the view to your liking using the "aim" command from within rview. You are right that the view direction gets normalized by the program. Since it is a vector indicating only the direction to look, it's magnitude is irrelevant. If you give a vector of 1 2 .5 it is the same to Radiance as if you had given 2 4 1 or any positive scaling thereof. -Greg P.S. Regarding your question about transparent spheres. I think I need some more specifics. Are the spheres of a solid material, or like soap bubbles? What problems have you had with other renderers? Date: Mon, 29 Apr 91 12:45 EST From: CristySubject: Re: Radiance Sorry about not supplying enough information about transparent spheres. The two problems I am trying to solve has to do with molecular modeling. Many times a chemist will come to me with a molecule he/she is interested in rendering for publication. Typically they want a cluster of atoms in the center of the molecule to be opaque and the surrounding atoms to be almost totally transparent. That way you can see the structure of the molecule and still emphasize the area of interest (typically the center atoms). I have tried many raytracers (RAYSHADE, VORT, DBW, TRACER, etc.) and they produce a nasty artifact at the area of intersection of two transparent spheres. For example, assume two atoms represented by spheres that intersect about 20% of the total area. The area of intersection normally appears to be black in all the raytracers I used. This black area interferes with the transparent effect I am looking for and distracts from viewing the area of interest in the center of these outer transparent spheres. Of course this effect gets worse the more transparent spheres you have-- to the point where you cannot see the opaque atoms in the center. So I have been looking for a renderer that correctly models the area of intra-penetration of two transparent spheres. I looked at radiosity programs, talked with experts in the field (Pat Hanarhan for instance) but have not found a program that handles this problem well. I do not have the expertise to write my own algorithm so... I am hoping Radiance may work. I am looking at the problem now in Radiance, but I thought that you would have a better feel of Radiance's capability to handle the problem correctly. Also perhaps you know of the correct material properties and other Radiance parameters to solve the intersecting transparent sphere problem. Thank you in advance cristy@dupont.com Date: Tue, 30 Apr 91 08:44:22 +0200 From: greg (Greg Ward) Subject: Re: Radiance I'm guessing that the problems you've encountered with other ray tracers has to do with thier handling of dielectrics. If you were modeling the spheres as solid glass objects, there would definitely be some confusion as the two objects interpenetrated. You would be best off modeling the spheres as an outer surface and an inner surface with a small difference in radius. Thus, you would be intersecting two "bubbles" rather than two solids. Fortunately, Radiance has a material type that allows you to model an infinitely thin glass object with a single surface. The material type is called "glass" and the parameters are the transmission in red, green and blue, which you will probably want to set to 1: void glass clear_glass 0 0 3 1 1 1 clear_glass sphere bubble1 0 0 4 x1 y1 z1 r1 clear_glass sphere bubble2 0 0 4 x2 y2 z2 r2 ... This should give you the desired effect. Again, you should be able to get similar results by using two slightly different concentric spheres (with the inside radius negative, or however they specify an inward surface normal). -Greg Date: Fri, 31 May 91 12:04 EST From: cristy%ESSUN3%ESVAX@dupont.com A fellow scientist wants to model atomic orbitals with Radiance. Unfortunately there is no easy way (that he knows of) to express orbitals in terms of cartesian space. The equations are always in the form of a spherical harmonic. Is it possible to express surfaces in spherical coordinates with Radiance? Thanks in advance. Date: Mon, 3 Jun 91 16:20:01 +0200 From: greg (Greg Ward) Subject: orbitals Cartesian and sphereical coordinates are of course convertible using a simple transformation: x = rho sin(theta) cos(phi) y = rho sin(theta) sin(phi) z = rho cos(theta) I suppose what you are really asking is if there is an easy way to represent surfaces defined by some arbitrary (in this case spherical harmonic) function. The answer is a qualified yes. The generator program gensurf can be given a parametric description of the surface in terms of two independent variables (for a spherical harmonic these would probably be theta and phi) from which it produces a tesselation of the desired surface into quadrilaterals and triangles. Thus, the Radiance rendering programs themselves do not model arbitrary parametric or implicit surfaces, but gensurf can be used to approximate most parametric surfaces as a collection of polygons. Unfortunately, I have not done anything about modeling implicit surfaces (ie. surfaces described by a function of the form F(x,y,z) = 0). Tesselating such surfaces is not an easily solved problem, and I have not yet had a strong enough need for them. -Greg ======================================================================= PHONG Phong surface normal interpolation Date: Mon, 6 May 91 12:55:44 EST From: Eric Ost Subject: smooth surfaces using normals If I have a surface defined using discrete polygons, actually triangles, is there a way that I can use surface normal vectors to derive a smoothly shaded appearance? For example, the human form geometry we have access to consists of approximately 3500 triangles. When we render instances of this geometry the edges between triangles are painfully apparent. Is there some way to smooth these edges without resorting to interpolating the triangles themselves and creating a geometry database with an increased number of polygons? Thanks. eric Date: Tue, 7 May 91 08:57:35 +0200 From: greg (Greg Ward) Subject: Re: smooth surfaces using normals Hi Eric, Yes, it is quite possible to interpolate the surface normals, using a procedural texture (texfunc) applied to the elements individually. Of course, this is not very convenient if you already have the database, but it can be done using rcalc. Unfortunately, the math for this procedure is not very straightforward, and the only place I've done it is in the Phong shading procedures of gensurf (ray/src/gen/gensurf.c and see also ray/lib/surf.cal). I suppose this would be a nice feature to have built into Radiance directly, but I didn't feel that the method worked well enough to warrant it. Specifically, Phong (bilinear) surface normal interpolation doesn't work for some degenerate cases or for concave polygons, and I have no idea how to apply it to polygons with more than four vertices. I think there are some more general surface normal interpolation schemes floating around the literature, but I couldn't really recommend one to you because I haven't tried any of them. Even gensurf may not help you that much, since I wrote the code to handle only paired triangles, and never got it to work right for lone triangles. I hate to be so discouraging. This is really something I would like to see happen, so if you can find a method that you think will do the trick, I will help you create an rcalc procedure or even a C program that implements it. -Greg ======================================================================= INTERN Radiance internals Date: Thu, 9 May 91 16:45:32 EDT From: richards@eleceng.ee.queensu.ca (Haydn Richardson) Subject: View Plane Transformation Hi Greg, I'm trying to write a function which will read the 3-d world coordinates of an object, as specified in a .rad file and the view parameters from a view file to generate the corresponding image plane coordinates. My major problem is defining the relationship between the distance between the view origin vp and the view plane in terms of the -vh and -vv parameters specified in the view file. It seems to me that this information is embedded in the function viewpixel() which is in the file image.c. However, I have been unable to find where this function is called from if at all. I would be most appreciative if you could elaborate on the comments for this function, or address my problem more directly. For example is double d in viewpixel() the distance between the viewpoint and the view plane? What are the expected input and output interpretations of the parameters xp,yp,zp? What is the expected input p? As always thanks for the assistance -Haydn Richardson Queen's University at Kingston Date: Fri, 10 May 91 11:57:28 +0200 From: greg (Greg Ward) Subject: Re: View Plane Transformation Hi Haydn, So, we've been digging in my code, have we? I don't get many questions about internals, so please forgive me for the confusion that follows. The distance between the view point and the image plane is undefined, since the image plane is an imaginary entity. Viewpixel() takes a point in world coordinates (ie. from the Radiance scene description) and computes the corresponding image position in normalized coordinates for a particular view. The input point, p, is in world (x,y,z), and the return values *xp and *yp are in normalized view coordinates. These coordinates run from (0.,0.) at the lower left corner of the image to (1.,0.) at the lower right and (1.,1.) at the upper right. The returned value *zp is distance along the view direction from the viewpoint to the world plane containing the point p. Perhaps this is the grail you seek. I apologize for the unreadability of my code. It even gives me trouble sometimes. You should ignore anything called i, j, k, d, etc. These are almost always temporary variables whose meaning changes depending on where you are in the procedure. Such is the case in viewpixel(). The viewpixel() routine is used by certain picture processors such as px/pinterp.c and util/glareval.c. I don't recommend learning how to use it by reading these modules, however. They are rather nasty. Good luck! I'm gone all next week, so any further questions will have to wait until I get back for a response. -Greg ====================================================================== PREVW X11 previewer for Radiance From: sumant@shakti.ernet.in Subject: Radiance input Previewer. Dear Greg, I am planning to use the Radiance input data format for my experimentation in Image Synthesis. I've just written its line drawing previewer for X. I've successfully tested it on 3 UNIX Platforms. If U want it to be included in your PD distribution I'll be very happy to send it to U. If U make any scene data public, pl let me know. I'll be interested in using them. ---- sumant (email : sumant@shakti.ncst.ernet.in) ------------------------------------------------------------------ Sumant Narayan Pattanaik N.C.S.T. Juhu, Bombay 400 049 Date: Tue, 21 May 91 08:59:24 +0200 From: greg (Greg Ward) Subject: Re: Radiance input Previewer. Hello Sumant, That's great! I'd love to try your previewer out, and include it for distribution. I am in the process of setting up scene models and programs for public redistribution via anonymous ftp, and I'll let you know when it's ready. In the meantime, you can deposit your previewer in the public ftp directory on hobbes.lbl.gov (128.3.12.38) where I can retrieve it. If it's small enough to go by e-mail, you can send it to me directly at "greg@lesosun2.epfl.ch" instead. Thanks a lot! -Greg Date: Fri, 24 May 91 13:25:35 +0200 From: greg (Greg Ward) Subject: Re: Radiance input Previewer. Hello Sumant, Thank you very much for the previewer. I just tried it out and it works great! It should come in very handy for anyone using Radiance. Do you mind if I include it at our ftp site so that people can pick it up? Just a couple of minor suggestions. It would be nice if the previewer accepted multiple Radiance files, one after the other, or read from the standard input if none were given. This should not be very difficult. I noticed that you adapted the object file reading routine, so just giving it NULL makes it read from standard input. Also, you can avoid the need for specifying a bounding box by using the routines from oconv (bbox.c, cone.c, face.c, misc.c) to compute the bounding box for you. This would require two passes on the input file, however, and it is nice that the user can give a different bounding box to specify clipping so this may not be so important. For a long time, I required the user to include the bounding box in the input files directly! Thank you for such a wonderful service. I still haven't gotten the model library together, but you will be the first to know! -Greg Subject: Re: Radiance input Previewer. Date: Sun, 26 May 91 11:44:01 +0530 From: sumant@shakti.ernet.in Dear Greg, I'll do the needful. I'll not try the bounding box computation. I am planning the following modifications. 1. The input parser in not rugged. I am now adapting it from "readobj.c". 2. The color of the objects are arbitrary now. I'll take the hints from the input file and color them accordingly. I'll come bcak to U in a day or two. I want that it is avaiable to public. However, i havenot asked my boss yet. I'll do it when I am through. I donot see any problem. In any case most of the code used are assembled from book or PD software. So it is really for public consumption. If there is any problem I'll substitute all references of my name by "anonymous" and send it to U. --- sumant Date: Tue, 28 May 91 08:56:45 +0200 From: greg (Greg Ward) Subject: previewer Helo Sumant, Thank you for the new version of your previewer. I tried it out and it works very well indeed. Thank you for getting (and granting) permission to redistribute it. I am in the process now of setting up the public ftp site at hobbes.lbl.gov (128.3.12.38). I will put your software under pub/programs, with a one-line description of its function. At the same ftp site (by tomorrow, hopefully) you should find Radiance objects and models that you may use under pub/objects and pub/models. Thank you again for all of your help! -Greg Date: Tue, 28 May 91 13:44:39 +0530 From: sumant@shakti.ernet.in Dear Greg, Thank U for the message. I'll try to get the new version of Radiance from your site. The earlier version's (the version I got in the 1st Week of May) documentation was a bit short. I hope it is improved now. About the previewer, I must tell U the bugs I know of. 1. In X11.c line 103 fprintf(..) has missing file pointer. Please correct it to fprintf(stderr,....) 2. The input parser does not support yet the description in the form "modifier alias identifier reference" and for the other description form "modifier type identifier n s1 s2 s3 ... sn 0 m R1 R2 ... Rm" the parser takes the sequence literally in terms of lines in which they appear. I'll correct this problem by adapting to your Parser and when I am ready I'll send U a copy. However, I'll be a bit late. Thanks again. Regards. ---- sumant (email : sumant@shakti.ncst.ernet.in) ------------------------------------------------------------------ Sumanta Narayan Pattanaik N.C.S.T. Juhu, Bombay 400 049 ===================================================================== SPEC Spectral distributions curves Date: Tue, 28 May 91 09:16:16 -0400 From: spencer@cgrg.ohio-state.edu (Stephen N. Spencer) Subject: Radiance archive I have a user here at OSU who has done some work with spectral distribution curves. He asked me if there any way to include these distribution curves, either for light sources or objects, in RADIANCE. I told him that I didn't think so. When your mail arrived just now I thought, well, it won't hurt to ask the one person who can give a definitive answer. Also, is there any .ies files available? I've got the "ies*.{rad,dat}" but don't have any IES input files. Just curious. We're having great fun with RADIANCE around here. It's going to be a mix of Industrial Design students and Art students using it (we have a sophisticated scanline renderer as the main renderer but I've introduced RADIANCE as an alternative). steve Date: Tue, 28 May 91 15:51:11 +0200 From: greg (Greg Ward) Subject: Re: Radiance archive Hi Steve, It is possible to make multiple passes with Radiance, using the three RGB channels provided to mean some other selection of spectral samples. For example, you could have three sets of material files, each with slightly different RGB values corresponding to different sample locations. (I recommend interleaving the samples.) You then run rpict on each one and produce three output pictures. (Be sure to set -sj to 0 so the pixels correspond.) These three pictures have a total of 9 spectral samples, which you can combine however you want using pcomb before the final display. This is obviously less efficient than having more spectral samples in the calculation itself, but until I have the spectral response data, I can't see the sense in implementing more samples right at the moment. Regarding IES luminaire data, I put what I have into the archive directory pub/iesdata. Thank you for reminding me of this. Although I didn't have much to contribute myself, maybe others will pitch in. -Greg From: spencer@cgrg.ohio-state.edu (Stephen N. Spencer) Subject: Radiance archive Thanks! I don't think this is what my user will want to hear (it sounds rather time-consuming) but hey, it WILL work. steve ====================================================================== DAYF Daylight factors and unknown programs [The following is in response to a letter from John Mardaljevic at Leicester Polytechnic. I am too lazy to retype the letter here, but John was having some problems with Sun Open-Windows and Radiance version 1.3, and he also had some questions about undocumented programs and computing daylight factors. Incidentally, I have added documentation for cnt, neat, and total and plan to have a daylight factor calculation script ready in the next release.] Date: Wed, 29 May 91 10:02:09 +0200 From: greg (Greg Ward) To: edu@leicp.ac.uk Subject: Radiance Hello John, Your letter was just forwarded to me regarding your questions on v1.3.1. The problem you are having is an initialization problem that is associated with the open look window manager (olwm). It has been fixed in version 1.4, which is available by anonymous ftp from hobbes.lbl.gov (128.3.12.38). If you do not have access to ftp and do not want to wait for another upgrade via mail, I can send you the new version of x11image.c by e-mail and you can recompile it yourself. Alternatively, you can run twm or some other window manager instead of olwm and x11image should work. X11image never has a command window, so that is normal. The manual page for x11image is identical to ximage, and I even renamed the program to ximage in the next release. Sorry for the confusion. Unfortunately, the problems with xshowtrace haven't been fixed in release 1.4, although I've fixed them since 1.4 and the program will work in the next release. Rtrace should work fine, since it doesn't depend on the window system unless you run it in conjunction with x11image. As for the missing manual pages, I apologize. I never did write up some of the programs I include on the distribution since I figure most people won't be using them. There are manual pages for calc, rcalc and ev in ray/src/cal/man. I am sorry they are not in the expected place. The only documentation for the others is the source code, but here is a one line description of each: cnt - integer counter, try "cnt 2 5" colorscale - generates color scale picture genwindow - calculates light from window with venetian blinds greyscale - generates grey scale picture lam - joins lines from multiple files lookamb - examines contents of Radiance ambient file mt160r - output driver for Mannesman-Tally dot matrix printer neat - neatens up columns of numbers and aligns decimals oki20c - output driver for OkiData OkiMate 20 color printer paintjet - output driver for HP color paintjet printer sun.com, sundev - driver programs used by rview for sun windows total - sums up columns of numbers As for daylight factors, the most efficient method is to use rtrace with the -oi option (will be -I in 1.5) and give it your list of workplane points with up vectors (ie. 0,0,1). Then, take the output numbers and divide them by the ambient level given to you by gensky (multiplied by pi). Here is a more complete example: Let's say we have a room that we have compiled into room.oct and we want to calculate daylight factors on a 10x8 grid running from x=1 to x=10 and y=5 to y=11 at a height z=3. First, we run gensky manually for the day and time we are interested in, like so: gensky 5 29 10 -a 47 -o -7 -m -15 Of course, you would adjust the latitude, longitude and standard meridian to correspond with your site location. The above produced the following comment in its output: # Ground ambient level: 7.582072 This ground ambient level corresponds to the irradiance/pi due to the sky without direct solar, which is what we will divide into our irradiance values from rtrace to get daylight factors, thus: cnt 10 8 | rcalc -e '$1=$1+1;$2=$2+5;$3=3;$4=0;$5=0;$6=1' \ | rtrace -oi room.oct | rcalc -e '$1=(.3*$1+.59*$2+.11*$3)/PI/7.582' \ > room.df The factors of .3, .59 and .11 are to get from RGB to brightness. Note that the values in the output file do not have their associated input values with them. You can add them in again like so: cnt 10 8 | rcalc -e '$1=$1+1;$2=$2+5' | lam - room.df \ | neat 4.9 > room.df.final Notice that I tried to use as many of the programs you asked about as I could! Notice also that doing real calculations with Radiance currently requires long, unreadable command lines. We hope to make some of this easier in the next release by adding shell scripts to do these kinds of useful things without requiring so much user guidance. I hope some of this helps. -Greg ================================================================= VISION Vision-3D modeler for the MacIntosh Date: Fri, 17 May 91 9:58:22 NZT From: pdbourke@ccu1.aukuni.ac.nz To: ray@hobbes.lbl.gov Subject: Mac modeller The public domain modeller Vision-3D for the Mac II family is about to support Radiance data files as an export option. This has already been done but the copy on our FTP site hasn't yet been updated (I want to put some more features in the next release) If anyone is interested however the current version of Vision-3D with Radiance file export can be made available. -- | Paul D Bourke pdbourke@ccu1.aukuni.ac.nz (130.216.1.5) | Date: Fri, 17 May 91 11:16:42 +0200 From: greg (Greg Ward) Subject: Re: Mac modeller Hi Paul, Thank you for putting a Radiance output option into your modeller! I have had a student working on a translator from Sculp 3D RIB files to Radiance with limited success. It would be great to get a hold of a real 3D modeller for the MacIntosh II, since that's the computer I use most often. Does your program work with A/UX 2.0? I have Radiance working on the Mac under this operating system now. -Greg Date: Sat, 18 May 91 10:38:22 NZT From: pdbourke@ccu1.aukuni.ac.nz Subject: Re: Mac modeller > > Thank you for putting a Radiance output option into your modeller! I have > had a student working on a translator from Sculp 3D RIB files to Radiance > with limited success. It would be great to get a hold of a real 3D > modeller for the MacIntosh II, since that's the computer I use most > often. Well, Vision-3D is a shareware modeller...MicroStation is a real modeller. The RayShade and Radiance export facility has received so much attention that I will put a preliminary copy of the next version of Vision-3D in our FTP directories early next week. The readme file will indicate when this has been done. In case you don't know we are ccu1.aukuni.ac.nz (130.216.1.5) The directory you want is mac/architec. > Does your program work with A/UX 2.0? Don't know. What are the issue, I use Think C (never even seen AUX) > I have Radiance working on the Mac under this operating system now. Is it possible to generate a version that would run under the finder OS. This would be of great interest to many users. -- | Paul D Bourke pdbourke@ccu1.aukuni.ac.nz (130.216.1.5) | Date: Tue, 21 May 91 08:55:41 +0200 From: greg (Greg Ward) Subject: Re: Mac modeller Hi Paul, Unfortunately, I don't have a version of Radiance for the MacOS, and I don't expect to in the near future. The rendering program in Radiance was really meant to run in the background and may require large amounts of memory for complex scenes, so I don't think it would be very simple to port it to the native Macintosh OS. You are welcomed to try! Frankly, I haven't got much patience for menus and that sort of programming. A few years ago, someone I hired wrote a 3d editor for Radiance files on the Mac and the code was bigger than my renderer! It never quite worked to my satisfaction (it crashed a lot) so I didn't advertize it much. This is another problem with the Mac environment -- frequent crashes that spell disaster for background processes. Also, the system does not allow that much CPU time to such programs, preferring to reserve as much as possible for the application running in the foreground. Perhaps this will change a bit with version 7, but I doubt it. I will pick up the modeller as soon as you have the right release on there. Thanks again. -Greg Date: Wed, 22 May 91 7:48:49 NZT From: pdbourke@ccu1.aukuni.ac.nz Subject: Re: Mac modeller > Unfortunately, I don't have a version of Radiance for the MacOS, and I don't > expect to in the near future. The rendering program in Radiance was really > meant to run in the background and may require large amounts of memory for > complex scenes, so I don't think it would be very simple to port it to the > native Macintosh OS. Yes, I tried to render some landscapes woth 2 million polygonal facets, no luck yet and our SGI has 64MB ! > You are welcomed to try! Frankly, I haven't got much > patience for menus and that sort of programming. A few years ago, someone > I hired wrote a 3d editor for Radiance files on the Mac and the code was > bigger than my renderer! You shouldn't be very surprised at this, a modeller is much more complex and varied than a renderer. > It never quite worked to my satisfaction (it > crashed a lot) so I didn't advertize it much. This is another problem > with the Mac environment -- frequent crashes that spell disaster for > background processes. Can't remember my last crash! I am afraid that the impression people have of the Mac as unstable is almost always due to substandard software especially INITs, games, utilities in the public domain. The system software and toolbox is only resposible for a small fraction of the problems people have with Macs. > Also, the system does not allow that much CPU > time to such programs, preferring to reserve as much as possible for > the application running in the foreground. Perhaps this will change > a bit with version 7, but I doubt it. No it hasn't really changed. An application can specifiy how often a background task is "looked" at and for how long. Most developers tend to give background tasks only a peek every now and then because they want maximum performance for themselves. I have only seen one application which allowed the user to specify the sharing load, a good idea though. > I will pick up the modeller as soon as you have the right release on there. > Thanks again. I have placed a beta version of the modeller that supports Radiance in our archive. There is an administrative problem though with our site, they are worried about the huge amount of traffic they are experiencing. -- | Paul D Bourke pdbourke@ccu1.aukuni.ac.nz (130.216.1.5) | Date: Wed, 22 May 91 09:26:03 +0200 From: greg (Greg Ward) Subject: Re: Mac modeller Hi Paul, I just picked up your modeller yesterday, and I must say I'm impressed. I hope it took you a long time to write and document. Please don't tell me you did it during donut breaks on Thursdays. If you want to render large scenes with Radiance, you need to somehow break them down into repeatable groups using instances. Of course, this doesn't work if what you're rendering doesn't have any inherent repetition inherent repitition. Almost everything I do does. I agree that crashes are caused by poor inits more than bad system software, but I have little control over what other people do to their machines and they seem to like those silly little bastards. I've been using a shared machine here at EPFL and every day I switch it on it seems like there's another one. Maybe they breed overnight. I go for a bite while the thing boots up. I didn't find the export option for Radiance in the modeller. It's not in the expected place (File Export...). Are you sure it was on yesterday's release? If network traffic is a problem, I would be happy to put Vision 3D on my ftp site in California. That is, if you have no objections. From the manual, it sounds like you were (thinking?) of marketing the program at one time. I'd be interested to hear what your current attitude is on that. By the way, I ran Vision 3D under A/UX to try it out, and everything I tested seemed to work fine. The only problem I noticed was that the cursor disappeared after I quit. There must be some deinitialization that's required for A/UX that the normal Finder takes care of. I've noticed other strange cursor happenings in the past with other programs as well. The other thing that wasn't quite right was that the 32-bit clean flag was not set on the program. That's a function of the compiler, I suppose, though it is possible to set this flag yourself using ResEdit. The requirements for applications running under A/UX (as I understand it) besides 32-bit clean are that you stick with Apple's guidelines (which I guess you have) and that you don't access certain little-used toolbox routines that the A/UX people haven't implemented yet. Most of these have to do with strange color table manipulations as near as I can tell. Once I get the correct version of Vision 3D (assuming I ain't got it), I'll do a more thorough testing under A/UX so I can tell you if there are any other problems. I don't expect there will be too many, anyway. Do you know Robert Amor? How did New Zealand get so many hot shots when they have so little money? As I said before, I'm impressed. -Greg Date: Wed, 22 May 91 20:32:14 NZT From: pdbourke@ccu1.aukuni.ac.nz Subject: Re: Mac modeller > I just picked up your modeller yesterday, and I must say I'm impressed. > I hope it took you a long time to write and document. Please don't tell > me you did it during donut breaks on Thursdays. I did work on it fairly well full time for a few months. I would love to have time to rewrite the "definitive" modeller now that I know know how. ie: Vision-3D was my first 3D software but it has been left behind because of other commitments. I would love to write a good modeller specifically for RenderMan but it's probably a years work! > I didn't find the export option for Radiance in the modeller. It's not > in the expected place (File Export...). Are you sure it was on yesterday's > release? Sorry, humble...humble... my mistake, don't know how it happened, etc etc... I will fix up the directory, I might try mailing you the application. > If network traffic is a problem, I would be happy to put Vision 3D on > my ftp site in California. That is, if you have no objections. From > the manual, it sounds like you were (thinking?) of marketing the program > at one time. I'd be interested to hear what your current attitude is > on that. Please put it somewhere in the US and let me know where. There has been huge traffic loads to our site, I am becoming unpopular with the Computer Centre administrators. The current position is that the program is shareware, which means in my book that you should feel free to copy and distribute the software. If you keep and use it for any sort of financial gain then I would appreciate $120 NZ (approx US$80) > By the way, I ran Vision 3D under A/UX to try it out, and everything I > tested seemed to work fine. The only problem I noticed was that the > cursor disappeared after I quit. There must be some deinitialization that's > required for A/UX that the normal Finder takes care of. I've noticed other > strange cursor happenings in the past with other programs as well. The > other thing that wasn't quite right was that the 32-bit clean flag was not > set on the program. That's a function of the compiler, I suppose, though > it is possible to set this flag yourself using ResEdit. The requirements > for applications running under A/UX (as I understand it) besides 32-bit > clean are that you stick with Apple's guidelines (which I guess you have) > and that you don't access certain little-used toolbox routines that the A/UX > people haven't implemented yet. Most of these have to do with strange > color table manipulations as near as I can tell. Yeah, I have just installed system 7 and all my programs seem to work OK. I do use my own cursors when the mouse is in "my" windows (it looks like the normal crosshair cursor but it's not). You will probably find that if you quit from Vision-3D with the cursor away from my windows all will be fine. I'll put cursor initialising on my list of things to do. > Once I get the correct version of Vision 3D (assuming I ain't got it), > I'll do a more thorough testing under A/UX so I can tell you if there are > any other problems. I don't expect there will be too many, anyway. Thanks > Do you know Robert Amor? How did New Zealand get so many hot shots when > they have so little money? As I said before, I'm impressed. Yes, how do you know him? I met him last week, he's come up to the Computer Science dept here to do some brief contract work on an expert system for a building industry firm. His address here is robert-a@cs.aukuni.ac.nz He just gave me 40MB of radiance examples...! -- | Paul D Bourke pdbourke@ccu1.aukuni.ac.nz (130.216.1.5) | Date: Thu, 23 May 91 09:02:01 +0200 From: greg (Greg Ward) Subject: Re: Mac modeller Hi Paul, Thank you for sending the beta version of Vision3D. I know what you mean about wanting to start over. I've put the modeller just by itself on anonymous ftp at hobbes.lbl.gov (128.3.12.38) under pub. You can put the other hqx files there yourself if you feel like it. I am planning to get the whole thing organized with drop off points and pick up points and read me files and so on, in a day or two. (How many weeks have I been saying this?) Actually, it was largely Robert Amor's idea to have a shared Radiance archive, and I recently got a lot of interest at the Eurographics workshop on rendering. Robert came by Berkeley at some point last year and we talked a bit. He knew an awful lot about Radiance and had some good suggestions and one or two programs for me. Also, we had been exchanging e-mail for some time on the topic of building data representation, a shared interest. I had a quick look at the Radiance export files from Vision3D and they look great. I haven't run any tests, yet, though, so I'll have to let you know how they turn out. I read quickly through your little article on CAD formats and took some of the things you said to heart. My next release of Radiance will be much more forgiving of cones and spheres with "illegal" radii so there will be a little less for you to worry about. I would be interested in any specific comments or criticism you have about the Radiance scene description format. It was basically written for my own (ie. the implementer's) convenience rather than ease of use, so I realize it is somewhat brain dead. (Scanf is my parser and printf is my formatter...) -Greg Date: Sun, 26 May 91 12:02:00 NZT From: pdbourke%ccu1.aukuni.ac.nz@csa1.lbl.gov Subject: Triangulate Something else of mine that now supports Radiance export...! Triangulate is a Mac II utility that takes a "random" distribution of samples of a surface and generates a triangulated (Delauney) or gridded mesh (user specified resolution) representation of the surface. We use it extensively for generating terrain models, the data is generated either from manual entry from site surveys or by digitizing existing contour maps. A number of export formats are supported, DXF, Super3D text, and now Radiance. The archive I uploaded has been passed through Stuffit (.sit) and then BinHex (.Hqx). It contains the application and the user manual in MS Word 4 format. -- | Paul D Bourke pdbourke@ccu1.aukuni.ac.nz (130.216.1.5) |
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